Search found 81 matches

by dragon__lance
Mon 10 Oct, 2005 11:31 pm
Forum: Announce Your Projects
Topic: Zelda Spoof!
Replies: 40
Views: 22471

will this be in grayscale?
by dragon__lance
Sun 09 Oct, 2005 5:50 pm
Forum: Pixel Art
Topic: SpaceShip Sprites
Replies: 13
Views: 9313

Thanks. If u could though, could u make spaceships with a black(space) background though. Those are really great and i'll probably use them.
by dragon__lance
Sun 09 Oct, 2005 2:53 am
Forum: Pixel Art
Topic: SpaceShip Sprites
Replies: 13
Views: 9313

SpaceShip Sprites

Could anyone help me make some 8*8 black and white spaceship sprites for a game i'm making, if u could, credit will be given if usen.

Thanks
by dragon__lance
Fri 16 Sep, 2005 12:39 am
Forum: Programming Help
Topic: [TI ASM-LIB] Xlib help
Replies: 21
Views: 11430

now out of curiosity, what is the fastest collusion detection routine with Xlib?
by dragon__lance
Wed 24 Aug, 2005 12:46 am
Forum: Programming Help
Topic: [TI ASM-LIB] Xlib help
Replies: 21
Views: 11430

how would it work with masking though? Do i AND the sprite first and then OR it?
by dragon__lance
Tue 23 Aug, 2005 8:57 pm
Forum: Programming Help
Topic: [TI ASM-LIB] Xlib help
Replies: 21
Views: 11430

[TI ASM-LIB] Xlib help

I don't really understand the funtion of AND for sprites in Xlib. If someone could help, it'd be great!