Search found 81 matches

by dragon__lance
Thu 29 Jun, 2006 3:07 pm
Forum: Announce Your Projects
Topic: Metroid II: Evolution (formerly Diortem)
Replies: 314
Views: 191212

the game doesn't have a bug, just that some people can't get it to work :(
by dragon__lance
Wed 28 Jun, 2006 10:05 pm
Forum: Discontinued Projects
Topic: [LOOM] Contest: Redesign my rock!
Replies: 46
Views: 74857

i thought ur's was quite good :) Well, i think all the entries were good! Good contest! :D
by dragon__lance
Tue 27 Jun, 2006 11:43 pm
Forum: Announce Your Projects
Topic: Metroid II: Evolution (formerly Diortem)
Replies: 314
Views: 191212

xlib nearly ruined the project, though it's not really tr1p1ea's fault.Kevin got extremely frustrated with his ram being cleared by an xlib bug, and having all his progress deleated. Luckily, we got him back, and he finished the game! :)
by dragon__lance
Mon 26 Jun, 2006 5:33 pm
Forum: Discontinued Projects
Topic: [LOOM] Contest: Redesign my rock!
Replies: 46
Views: 74857

lol, agreed :D
by dragon__lance
Mon 26 Jun, 2006 12:51 am
Forum: Discontinued Projects
Topic: [LOOM] Contest: Redesign my rock!
Replies: 46
Views: 74857

my entry:
Image
by dragon__lance
Sun 18 Jun, 2006 4:35 pm
Forum: Programming Help
Topic: [Ti-Asm] Tetris Clone Hit detection help
Replies: 8
Views: 6419

I'm trying to create a tetris "clone", otherwise as i've stated before, a remake of puyopuyo, known as Dr.Robotnik's Mean Bean Machine in the US. In this version, 2 blocks fall down at a time :)
Thanks Cobb,I'll get to programming now :) I might have a few more questions though...
by dragon__lance
Sun 18 Jun, 2006 12:25 am
Forum: Programming Help
Topic: [Ti-Asm] Tetris Clone Hit detection help
Replies: 8
Views: 6419

[Ti-Asm] Tetris Clone Hit detection help

Hi, i'm trying to create a tetris clone(more accurately, Dr.Robotnik's Mean Bean Machine Remake) as my entry to Tifreakware's programming contest.I'm sorry i can't release too much info. about it, but it's restricted. The idea of the game is to have different colored blocks that drop. Once 4 or more...
by dragon__lance
Thu 09 Mar, 2006 1:51 am
Forum: xLIB
Topic: xLIB v0.6b Testing
Replies: 267
Views: 260504

Out of curiosity, is it possible to make a game, then put all the data in prgms in archive. Then have a basicbuilder app that runs all the prgms u need from ram?
by dragon__lance
Sun 05 Mar, 2006 11:10 pm
Forum: xLIB
Topic: xLIB v0.6b Testing
Replies: 267
Views: 260504

just so u know, the 16*16spritemapper works perfectly for me! *cuddles xlib! I thought that xlib game's couldn't be used with basicbulider because the pic variables wouldn't allow it. As pic's from basicbuilder are read-only. corect me if i'm wrong....(wait, if the pic's are seperate from basic buil...
by dragon__lance
Wed 08 Feb, 2006 2:08 am
Forum: xLIB
Topic: Tester Credits - Need everyones details!
Replies: 10
Views: 24075

um, i kinda tested it. Necro sent me the latest versions.(mainly messed around with 16*16 tilemapper) Name: Fred Shen
by dragon__lance
Fri 03 Feb, 2006 1:23 am
Forum: Announce Your Projects
Topic: New Planned z80 OS
Replies: 41
Views: 19454

WOW!! :o This looks supper cool, just keep it up!! :D :D if a new language was integreted instead of BASIC, that would be so awesome!
by dragon__lance
Fri 03 Feb, 2006 1:15 am
Forum: xLIB
Topic: the xlib guru
Replies: 108
Views: 216790

count me in too!! i'll be glad to help write a section :D
by dragon__lance
Tue 03 Jan, 2006 2:32 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Zelda (Best Project 2005)
Replies: 727
Views: 825636

so how much of this project would u say is done?
by dragon__lance
Mon 02 Jan, 2006 7:14 pm
Forum: Announce Your Projects
Topic: Racecar II; The need to race Beta Download
Replies: 78
Views: 46021

me too!!! dragon_lance0@hotmail.com
keep up the great work! :D
by dragon__lance
Wed 28 Dec, 2005 10:57 pm
Forum: Pixel Art
Topic: should i go into pixel art?
Replies: 26
Views: 17872

wat would u recommend as best image hoster then? imageshack?