Search found 143 matches
- Sat 27 Jun, 2009 6:08 am
- Forum: General TI Discussion
- Topic: About releasing the source code
- Replies: 12
- Views: 41185
Re: About releasing the source code
tr1p1ea> I know how to separate attacks on ideas from attacks on people, and I'm only interested by the former here (hint: first sentence of my first post). benryves> Ha! Good memories from the mailing list. Then, what happened to Hays ? They got totally discredited by everyone else, didn't they ?
- Fri 26 Jun, 2009 7:36 am
- Forum: General TI Discussion
- Topic: About releasing the source code
- Replies: 12
- Views: 41185
Re: About releasing the source code
I'm sorry tr1p1ea if I haven't been clear, but you're interpreting beyond what I have written. So, don't get me wrong, I'm talking about cluelessness, not hostility nor malice! Maybe the word cluelessness is strong, but at least the quote of yours in my first post reflects what I feel: that even if ...
- Thu 25 Jun, 2009 3:09 pm
- Forum: General TI Discussion
- Topic: About releasing the source code
- Replies: 12
- Views: 41185
About releasing the source code
This topic is my reaction to a general spirit in the community, reflected in tr1p1ea's post (among many others over time, from a lot of people). It comes to me as a disappointment that even longtime members of the community have the same cluelessness towards open source. Let me answer to tr1p1ea's s...
- Wed 24 Jun, 2009 9:06 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Game Boy Emulator
- Replies: 28
- Views: 82769
Re: [Featured][Dev] Game Boy Emulator
Yes but why would someone want to optimise it if the source code is not available ?Galandros wrote:I agree. It could only be useful if someone wanted to optimize it.
- Tue 23 Jun, 2009 10:41 am
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Game Boy Emulator
- Replies: 28
- Views: 82769
Re: [Featured][Dev] Game Boy Emulator
Do you plan to release the source code ?
- Sun 07 Jun, 2009 10:32 am
- Forum: General TI Discussion
- Topic: Been 2 years since my last visit.
- Replies: 12
- Views: 29879
Re: Been 2 years since my last visit.
It is good that you released the source code of Starcraft, but it is not enough to make it easy for people to continue the development. I've downloaded the archive and tried to compile the source. I think the problems are: you give no build instructions in the archive. the source code itself is hard...
- Fri 05 Jun, 2009 1:05 pm
- Forum: General TI Discussion
- Topic: Been 2 years since my last visit.
- Replies: 12
- Views: 29879
Re: Been 2 years since my last visit.
Writing that you allow other people to modify your program in the readme would help. Can we assume your Starcraft is into the public domain ?Tnm wrote: Sad to see nobody took on Starcraft my friend and I wanted to finish.
http://www.ticalc.org/archives/files/fi ... 32555.html
- Thu 09 Apr, 2009 7:06 am
- Forum: General TI Discussion
- Topic: Where can I get Fast RPL?
- Replies: 10
- Views: 26781
- Tue 03 Feb, 2009 6:08 pm
- Forum: Desolate
- Topic: Desolate Re-write
- Replies: 161
- Views: 1181057
Re: Desolate Re-write
Ill be working on doors next, im still deciding whether or not to keep the doorcode system or to just require you to find the doorcodes before you can proceed. Maybe change to keys? (taking the risk to go off topic) I remember we had a TI news website with game reviews, and I wrote some of them, in...
- Sun 11 Jan, 2009 11:01 am
- Forum: General TI Discussion
- Topic: Where can I get Fast RPL?
- Replies: 10
- Views: 26781
Re: Where can I get Fast RPL?
Are there people interested in an English translation of the documentation of FastRPL ? If there is enough demand, we may put it on the TIFT website.
- Mon 10 Nov, 2008 12:22 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] F-Zero
- Replies: 53
- Views: 160178
Re: F-Zero
Yes, the only available scaped sprite routine (by Badja) is really slow, although it seems optimal. Maybe caching can help, but that requires some sort of garbage collecting, and if you have a lot of different sprites you will need a lot of ram.
- Fri 31 Oct, 2008 6:11 pm
- Forum: BBC BASIC
- Topic: Original Progress Thread
- Replies: 119
- Views: 256641
Re: [Staff][Dev] BBC BASIC
I have already used xCHM once under linux, it works well and is available is most distros' repositories.
- Thu 03 Jul, 2008 7:38 pm
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 396230
- Fri 09 May, 2008 7:35 am
- Forum: Announce Your Projects
- Topic: Really old dead project: Elite
- Replies: 7
- Views: 20154
- Fri 09 May, 2008 7:34 am
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev]Robot War 2: Official Announcement
- Replies: 100
- Views: 481399