Search found 16 matches

by Matthias1992
Mon 14 Jun, 2010 7:09 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev]Robot War 2: Official Announcement
Replies: 100
Views: 396302

Re: [Featured][Dev]Robot War 2: Official Announcement

How about a bicycle or scooter or something like that...maybe that's too hard to add maybe not. Else, definetely add a teacup! There was this movie with this beatiful oneliner: I 'll kill you with my teacup...
it was something with Roderick in it or something like that...
by Matthias1992
Sun 11 Apr, 2010 7:55 pm
Forum: Programming Help
Topic: [TI ASM]
Replies: 1
Views: 7735

[TI ASM]

Is there any way that I can disbale the onInterrupt?
Besides form using DI becuase that results in a freeze...(quite logically). I tried fuzzing around with the onFlags but that does not really get me anywhere. Any ideas?
by Matthias1992
Tue 16 Mar, 2010 4:05 pm
Forum: Programming Help
Topic: [General Algorithme] Working with AI
Replies: 31
Views: 43722

Re: [General Algorithme] Working with AI

Perhaps combining the power of SMC and the speed of ASM coudl produce notable "Intelligence". my most recent thought about A.I. Was to base the intelligence not on preprogrammed (and thus limited) awareness but on chance, what? chance? yea, you heard me right, chance. As has been made obvi...
by Matthias1992
Sat 13 Mar, 2010 9:00 pm
Forum: Program Ideas
Topic: C&CG RTS
Replies: 9
Views: 37542

Re: C&CG RTS

Thanks! that worked!
by Matthias1992
Sat 13 Mar, 2010 12:03 pm
Forum: Program Ideas
Topic: C&CG RTS
Replies: 9
Views: 37542

Re: C&CG RTS

I have tried grBufCpy (I meant grBufCpy not BufCpy a couple of comments up) but it does not seems to work. Well,. I am convinced it does work but honestly I have no clue where to place it...I'll be looking throught that code another time I think, you see I did not write that sprite routine.... But t...
by Matthias1992
Fri 12 Mar, 2010 8:44 pm
Forum: Program Ideas
Topic: C&CG RTS
Replies: 9
Views: 37542

Re: C&CG RTS

I added the DI instruction but I did not really help. The problem is that I can not see the Updated screen of the drawn sprite. For example if I had a simple for loop that increments X every iteration then I can only see the black stripe (stripe because all the sprites rendere on top of each other w...
by Matthias1992
Fri 12 Mar, 2010 4:29 pm
Forum: Program Ideas
Topic: C&CG RTS
Replies: 9
Views: 37542

Re: C&CG RTS

Well I think we can better keep it here...I am not all to good at finishing things...
I tried using the BufCpy command but I get grain as a result. Where would you place it?
by Matthias1992
Fri 12 Mar, 2010 10:20 am
Forum: Program Ideas
Topic: C&CG RTS
Replies: 9
Views: 37542

Re: C&CG RTS

OK, I have encountered a slight problem. Whenever I want to draw something I have to bring the graphscreen up. I know how to do this in basic and it works...but not entirely. Whenever I code a small BASIC prgm that changes the X value of the sprite so that it should move I get a blank graph screen u...
by Matthias1992
Thu 11 Mar, 2010 5:22 pm
Forum: Program Ideas
Topic: C&CG RTS
Replies: 9
Views: 37542

C&CG RTS

I am planning on making a RTS game, I think it will be with modern guns. It is slightly based on Command and Conquer generals (in the design) and based on The Total War series in gamplay. Don't get me wrong, you won't be able to zoom but you will have predefined armies, there is no base from where y...
by Matthias1992
Wed 10 Mar, 2010 7:13 pm
Forum: Programming Help
Topic: [TI ASM] Reading the Ans Variable
Replies: 11
Views: 18048

Re: [TI ASM] Reading the Ans Variable

Well, Any help is more then welcome!
by Matthias1992
Wed 10 Mar, 2010 6:23 pm
Forum: Programming Help
Topic: [TI ASM] Reading the Ans Variable
Replies: 11
Views: 18048

Re: [TI ASM] Reading the Ans Variable

YES! I finally got it to work!! Thank you very much for your help! Sure there is no reason why to point IY to flags and I bet there might be more optimizations but for now, I am too damn glad to take the effort to correct them! .nolist #include "ti83plus.inc" #define ProgStart 9D95h .list ...
by Matthias1992
Wed 10 Mar, 2010 5:10 pm
Forum: Programming Help
Topic: [TI ASM] Reading the Ans Variable
Replies: 11
Views: 18048

Re: [TI ASM] Reading the Ans Variable

Then in my opinion this should work...but it does not.... .nolist #include "ti83plus.inc" #define ProgStart 9D95h .list .org ProgStart -2 .db t2ByteTok, tAsmCmp LD HL, 0 B_CALL(_ZeroOP1) LD A, 'X' LD (OP1+1), A B_CALL(_RclVarSym) B_CALL(_ConvOP1) PUSH AF ;L B_CALL(_ZeroOP1) LD A, 'Y' LD (O...
by Matthias1992
Wed 10 Mar, 2010 1:41 pm
Forum: Programming Help
Topic: [TI ASM] Reading the Ans Variable
Replies: 11
Views: 18048

Re: [TI ASM] Reading the Ans Variable

First of all thanks for the replies, I'll optimize the code... But I still can not get my DrawSquare "function" to work. I have worked on it for 3 days now (nearly 5 hours in total) and am getting a little annoyed...Here is the code I tried (I have tried loading A onto the stack instead of...
by Matthias1992
Mon 08 Mar, 2010 10:42 am
Forum: Programming Help
Topic: [TI ASM] Reading the Ans Variable
Replies: 11
Views: 18048

Re: [TI ASM] Reading the Ans Variable

Ok thanks Alot, I figured it out. Now onto something else (Should I start a new topic for this?) I can't seem to get the B_CALL(_FillRect) to work... the context of this code is written below, please note that I am still learning asm so bare with me for (major) mistakes, any optimization is greatly ...
by Matthias1992
Sun 07 Mar, 2010 12:40 pm
Forum: Programming Help
Topic: [TI ASM] Reading the Ans Variable
Replies: 11
Views: 18048

[TI ASM] Reading the Ans Variable

Okay before the whole MaxCoderz Staff is getting Angry with me, I did search throught the forum But I could only find the "reverse" of my question, how to store to (TIOS) Varaibles, that was here: http://www.junemann.nl/maxcoderz/viewtopic.php?t=304 My Question is, is there a way to Get th...