Search found 86 matches

by Stickmanofdoom
Mon 14 Nov, 2005 9:27 pm
Forum: General TI Discussion
Topic: language
Replies: 33
Views: 29280

I feel just the opposite of threefingeredguy, you should read ASM in 28 days. Everything else that I read was a good compliment to it. ASM in 28 days is a very solid starting point for ASM, and there was little else that wasn't covered in it. However, some important points were just glazed over and ...
by Stickmanofdoom
Sun 30 Oct, 2005 6:20 pm
Forum: Program Ideas
Topic: coolest game EVER!!!
Replies: 137
Views: 133192

...I was looking over the learn ASM in 28 days thing and I'm not sure exactly how much I can learn from that... What? You are talking about this , right? It covers a lot more than "just the basics", such as the LCD driver, sprite display, arrays, math routines, what else are you looking f...
by Stickmanofdoom
Thu 20 Oct, 2005 10:58 pm
Forum: Program Ideas
Topic: coolest game EVER!!!
Replies: 137
Views: 133192

You could eliminate the need for scrolling if you make the sprites and tiles 4x4. The level dimensions would almost be the same as the original.
If someone seriously wanted to do this, I have made a routine for maps with 4x4 tiles and a 4x4 sprite routine with clipping.
by Stickmanofdoom
Sat 24 Sep, 2005 2:39 am
Forum: Off Topic
Topic: The Blog Exchange...
Replies: 9
Views: 4136

by Stickmanofdoom
Mon 12 Sep, 2005 1:20 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] PindurTI (Best Thread 2005)
Replies: 1356
Views: 615292

Exactly what I've been waiting for. This is too good.
by Stickmanofdoom
Wed 07 Sep, 2005 10:11 pm
Forum: Program Ideas
Topic: Jetpack
Replies: 1
Views: 2439

I started programming jetpack a while ago in ASM. I got as far as a good 4x4 tile-mapper, 4x4 sprite, movement with inertia, a couple enemies, brick zapping, some block specific events, lots of tiles... I eventually lost interest and hadn't really planned to do much more with it. Perhaps I might pic...
by Stickmanofdoom
Wed 07 Sep, 2005 7:22 pm
Forum: Announce Your Projects
Topic: Space Station Pheta
Replies: 183
Views: 96850

hl points to the highscore b is the value to be added ld a,(hl) ;load current score add a,b ;add some point value ld (hl),a ;save change ret nc ;end if no overflow inc hl inc (hl) ;else inc next byte That effectively adds an 8-bit value to a 16-bit value stored in memory. The parity/overflow flag d...
by Stickmanofdoom
Mon 05 Sep, 2005 9:05 pm
Forum: Off Topic
Topic: Best Free Create Your Own Website
Replies: 5
Views: 2678

by Stickmanofdoom
Wed 31 Aug, 2005 11:50 am
Forum: Off Topic
Topic: Off to school!
Replies: 31
Views: 16475

I go to West Ottawa High School in Holland... Michigan. :)
by Stickmanofdoom
Tue 30 Aug, 2005 8:19 pm
Forum: Off Topic
Topic: Off to school!
Replies: 31
Views: 16475

I'll be a junior in highschool, which doesn't start untill September 6 this year. Not that I'm complaining... :)
by Stickmanofdoom
Sat 13 Aug, 2005 8:01 pm
Forum: Program Ideas
Topic: some one should make this game for ti
Replies: 11
Views: 5508

It's not that I wouldn't be able to make the scrolling engine, I just don't think you would want scrolling in a puzzle-platformer like "n".
by Stickmanofdoom
Sat 13 Aug, 2005 7:48 pm
Forum: Program Ideas
Topic: some one should make this game for ti
Replies: 11
Views: 5508

Here is the offical website , where you can download the game and visit the message boards ect. I once considered making this for 83+, but I figured you would either need scrolling, or really small levels. Perhaps you could use 4x4 sprites instead. As for the physics, a modified Acelgoyobis engine m...
by Stickmanofdoom
Fri 29 Jul, 2005 2:17 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Wizards
Replies: 218
Views: 307441

Code: Select all

count:
	ld bc,$FF00	;b=255 c=0
	ld d,a		;save value to find
loop:
	ld a,(hl)
	inc hl
	cp b
	ret z		;end if #=255
	cp d
	jr nz,loop	;don't inc if !=d
	inc c
	jr loop
It's untested, but should work. It outputs to c, not a.
by Stickmanofdoom
Thu 14 Jul, 2005 2:38 am
Forum: Off Topic
Topic: Do you (or can you) play an insturment?
Replies: 33
Views: 13378

I've been playing trombone for 4 years.
by Stickmanofdoom
Thu 16 Jun, 2005 1:28 am
Forum: Program Ideas
Topic: KIRBY!!!!! <(^-^)>
Replies: 105
Views: 216237

Assembly language is one step up from writing 1s and 0s for ANY processor. Some people write asm for x86 processors (your computer), z80 (many TI calcs), or any type of processor. The code is different for each type of processor, but looks similar.