Search found 119 matches

by nepmarauder
Tue 27 Nov, 2007 12:36 am
Forum: General TI Discussion
Topic: [TI-89 Titanium] Frozen Calculator
Replies: 0
Views: 68822

[TI-89 Titanium] Frozen Calculator

Hello, I turned on my TI-89 Titanium today, about 5 hours after using it at math class, and it had some issues. At first, the calculator turned on, displaying a message something like "Initializing Operating System". It then displayed my home screen as usual. When I pressed F1 in an attemp...
by nepmarauder
Tue 25 Sep, 2007 11:24 pm
Forum: Programming Help
Topic: [TI-ASM] Level Data
Replies: 7
Views: 5212

Simple ASM knowledge made C++ so much easier to learn. Unfortunately it doesn't work both ways. :roll:
by nepmarauder
Tue 25 Sep, 2007 8:33 pm
Forum: Programming Help
Topic: [TI-ASM] Level Data
Replies: 7
Views: 5212

Thanks once again guys. Ya, I'm more of a C and C++ programmer, and I haven't touched assembly in about two years... so I don't take the newbie instructions personal. Too bad I didn't see that source in 28Days... :x... rookie mistake.
by nepmarauder
Tue 25 Sep, 2007 4:02 pm
Forum: Programming Help
Topic: [TI-ASM] Level Data
Replies: 7
Views: 5212

[TI-ASM] Level Data

I'm looking to start on a simple, Mini-Putt clone, and I need a way of storing/retrieving variable data that corresponds to sprites. Here is a short, pseudo code idea: LevelList = {1,2,3} get first value from LevelList if the first value == 1 display sprite one at (0,0) if the first value == 2 displ...
by nepmarauder
Tue 25 Sep, 2007 1:20 pm
Forum: Programming Help
Topic: [TI ASM] TASM 3.2 Compiling Error
Replies: 9
Views: 9217

After adding in the newline and fixing my b_call errors, it compiled perfectly. Thanks a lot guys. Once again, MaxCoderz saves the day.
by nepmarauder
Tue 25 Sep, 2007 12:59 am
Forum: Programming Help
Topic: [TI ASM] TASM 3.2 Compiling Error
Replies: 9
Views: 9217

[TI ASM] TASM 3.2 Compiling Error

After working with TIPower and cz80 for sometime, I have decided to fill in the blanks, and learn the finer points of assembly. I set up TASM and tested it with the helloworld.z80 program from Learn Assembly in 28 Days. Every time I get the error: No END directive before EOF. I looked up the error i...
by nepmarauder
Sun 12 Nov, 2006 5:54 pm
Forum: Announce Your Projects
Topic: Gravlab II
Replies: 26
Views: 19101

I was thinking about making a program like this. But, I never have much time to program. I'd like to see this when its finished. Good luck.
by nepmarauder
Fri 27 Oct, 2006 7:25 pm
Forum: Announce Your Projects
Topic: Arena Football
Replies: 39
Views: 22786

Nice use of football terminology.
by nepmarauder
Tue 24 Oct, 2006 9:31 pm
Forum: Announce Your Projects
Topic: Arena Football
Replies: 39
Views: 22786

I understand you CompWiz. That type of play-calling is what I had in mind. The lineman, recievers, and running back will all be controlled by the computer, until one of them touches the ball. Until then, the quarterback is your only controlled player. I'm not going to deal with penalties, for now. T...
by nepmarauder
Sun 22 Oct, 2006 10:50 pm
Forum: Announce Your Projects
Topic: Arena Football
Replies: 39
Views: 22786

Well, I'm basing my game on the Arena Football League. They have a 66 yard field (compared to regular football's 100 yard field) and only 8 players on each side of the ball (compared to regular football's 11 players). So, right there the game becomes easier to deal with. Less players and less of a f...
by nepmarauder
Sun 22 Oct, 2006 3:34 am
Forum: Announce Your Projects
Topic: Arena Football
Replies: 39
Views: 22786

Thanks. I'm just in the process of gathering all the information I will need. I don't want to get into the game engine without a plan.

So I'm in the process of looking for game engines (using any programming language, *wishes he could get the old Techmo Bowl code*) or any other sources.
by nepmarauder
Sun 22 Oct, 2006 2:17 am
Forum: Announce Your Projects
Topic: Arena Football
Replies: 39
Views: 22786

Does anyone know of a site where I could find a sample game engine?

I'm thinking about porting a game engine or at least working off of one to create my game. I've looked but haven't had any luck.

If not, I'll have to do some more thinking. :) It will be one complicated engine.
by nepmarauder
Thu 19 Oct, 2006 10:46 pm
Forum: Announce Your Projects
Topic: Arena Football
Replies: 39
Views: 22786

Yep, building the skeleton of your program and then seeing the final program in action. Those are always fun. It's the grueling stuff in between that isn't the greatest.

Thanks for the move.
by nepmarauder
Thu 19 Oct, 2006 9:44 pm
Forum: Announce Your Projects
Topic: Arena Football
Replies: 39
Views: 22786

Haha, okay. I have season tickets waiting for you. Let's hope it works out as I have planned. I'll probably start posting links to downloads once the project gets up and running. Since tomorrow is my last day of football :(, I'm sure there will be many updates in the upcoming weeks. Right now, I'm w...
by nepmarauder
Wed 18 Oct, 2006 11:07 pm
Forum: Announce Your Projects
Topic: Arena Football
Replies: 39
Views: 22786

Okay, thanks kv83. It is beginning to evolve from an idea/test program to a full fledged project.