Search found 368 matches

by NanoWar
Tue 19 Apr, 2005 2:06 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Wizards
Replies: 218
Views: 310206

___________________________________________________________ ok - I hope that all "best TI" discussions are over! :evil: @kv: did you read my last post? hmm, no matter! The pbject of my game is that you fight versus creatures who have power and defense. These enemys have extra abilities to ...
by NanoWar
Mon 18 Apr, 2005 7:49 pm
Forum: General TI Discussion
Topic: CalcCon
Replies: 141
Views: 53157

What about the Netherlands!? All europeans could meet each other! Or in France! or ... germany!!! come to me! haaaha! ok, holland should be acceptable, eh?
by NanoWar
Mon 18 Apr, 2005 1:29 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Wizards
Replies: 218
Views: 310206

Hmm... AI? Hmm... AI???? There is no :P Ok, i could make AI, but as I planned the game, I thought that there shouldn't be an enemy who has an own deck and AI and who plays VS you. I think an opposing creatures is enough. It's only attacking you and maybe using special abilities like healing... Its p...
by NanoWar
Sun 17 Apr, 2005 1:00 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Wizards
Replies: 218
Views: 310206

an idea: random card buyer. You got to a store and buy a "black" card for $100 . That means you cant see what it is before you buy it. Good idea! Lets gamble! I think of two game modes: -Fast random game (with random cards in your deck) for those who dont want to create their own decks -S...
by NanoWar
Sat 16 Apr, 2005 1:46 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Wizards
Replies: 218
Views: 310206

[Featured][Dev] Wizards

Wizards
Image

Thank you all.
by NanoWar
Tue 12 Apr, 2005 7:33 pm
Forum: Programming Help
Topic: [TI ASM] How to put numbers on the gbuf
Replies: 4
Views: 3590

[TI ASM] How to put numbers on the gbuf

:arrow: My problem is i dont know how to put "Number" on the gbuf. (Number: .dw 5) The numbers should be right-justified... -difficult? My version is a big amount of strings like: .db " 8",0 .db " 9",0 .db "10",0 and a getstring routine, but it costs a lot of ...
by NanoWar
Fri 08 Apr, 2005 10:17 pm
Forum: Announce Your Projects
Topic: Sky! [download now]
Replies: 47
Views: 73095

:arrow: I have no idea of a titlescreen for such a game! the sense of my first one was only that the game has a titlescreen... so yes. I'll make another one.

[need more levels!]
by NanoWar
Thu 07 Apr, 2005 4:02 pm
Forum: Announce Your Projects
Topic: Sky! [download now]
Replies: 47
Views: 73095

@kv83: hmm... maybe later... im not very interested in - so dont expect that I will do that :)
@DW333: I think a time mode isnt necessary, because SkYRider should be a thinking game - not a lucker game. Time pressure is baaad!
by NanoWar
Wed 06 Apr, 2005 3:55 pm
Forum: Announce Your Projects
Topic: Sky! [download now]
Replies: 47
Views: 73095

Thank you! If somebody is interested in he can design levels for both games! 8) would be nice... level design is very time intensive...
There should be 20 or more levels - so, try to draw one (6x10)
Thx, NanoWar
by NanoWar
Wed 06 Apr, 2005 1:40 pm
Forum: Announce Your Projects
Topic: Sky! [download now]
Replies: 47
Views: 73095

Its SkYRider2 !!!
Download Beta SkYRider2 for ION here.
Download Beta SkYRider2 for MirageOS here.

New version of SkYRider
Download SkYRider v1.2 for ION here.
Download SkYRider v1.2 for MirageOS here.

-NanoWar
by NanoWar
Sun 03 Apr, 2005 7:37 pm
Forum: Programming Help
Topic: [TI ASM] Aligned OR Sprite routine
Replies: 6
Views: 3804

Yes that's it! :idea: Thank you for helping me. (I wonder how you understood me)

[can be closed]
Edit: [can not be closed]
by NanoWar
Sun 03 Apr, 2005 5:50 pm
Forum: Program Ideas
Topic: Monster sprites
Replies: 14
Views: 6729

[could be ignored] @BetaSword: Who the hell is Jim Dieckmann??? [/could be ignored]
by NanoWar
Sun 03 Apr, 2005 5:39 pm
Forum: Programming Help
Topic: [TI ASM] Aligned OR Sprite routine
Replies: 6
Views: 3804

Ok, but if the background is random (like a non cleared graphbuffer-to-the-screen-copy) how to find out the right mask??? I think you need a filled sprite as a mask http://hostingproject.info/NanoWar/Stuff/black2.jpg and then add an xor sprite http://hostingproject.info/NanoWar/Stuff/black.jpg to ge...
by NanoWar
Sun 03 Apr, 2005 5:10 pm
Forum: Programming Help
Topic: [TI ASM] Aligned OR Sprite routine
Replies: 6
Views: 3804

[TI ASM] Aligned OR Sprite routine

Does an putalignedsprite routine exist which ignores 0s from data? I mean the routine should only draw the black pixels (aligned) The Idea is to draw sth like Link in the Zelda game in front of the background... so it does exist - but where? -NanoWar Edit kv83 : Changes subject Edit Dwedit : Changes...
by NanoWar
Sun 03 Apr, 2005 3:48 pm
Forum: Program Ideas
Topic: Monster sprites
Replies: 14
Views: 6729

Not just converted, but nice that someone else knows DragonWarriorMonsters !