Search found 368 matches
- Tue 19 Apr, 2005 2:06 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Wizards
- Replies: 218
- Views: 310206
- Mon 18 Apr, 2005 7:49 pm
- Forum: General TI Discussion
- Topic: CalcCon
- Replies: 141
- Views: 53157
- Mon 18 Apr, 2005 1:29 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Wizards
- Replies: 218
- Views: 310206
Hmm... AI? Hmm... AI???? There is no :P Ok, i could make AI, but as I planned the game, I thought that there shouldn't be an enemy who has an own deck and AI and who plays VS you. I think an opposing creatures is enough. It's only attacking you and maybe using special abilities like healing... Its p...
- Sun 17 Apr, 2005 1:00 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Wizards
- Replies: 218
- Views: 310206
- Sat 16 Apr, 2005 1:46 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev] Wizards
- Replies: 218
- Views: 310206
[Featured][Dev] Wizards
Wizards
Thank you all.
Thank you all.
- Tue 12 Apr, 2005 7:33 pm
- Forum: Programming Help
- Topic: [TI ASM] How to put numbers on the gbuf
- Replies: 4
- Views: 3590
[TI ASM] How to put numbers on the gbuf
:arrow: My problem is i dont know how to put "Number" on the gbuf. (Number: .dw 5) The numbers should be right-justified... -difficult? My version is a big amount of strings like: .db " 8",0 .db " 9",0 .db "10",0 and a getstring routine, but it costs a lot of ...
- Fri 08 Apr, 2005 10:17 pm
- Forum: Announce Your Projects
- Topic: Sky! [download now]
- Replies: 47
- Views: 73095
- Thu 07 Apr, 2005 4:02 pm
- Forum: Announce Your Projects
- Topic: Sky! [download now]
- Replies: 47
- Views: 73095
- Wed 06 Apr, 2005 3:55 pm
- Forum: Announce Your Projects
- Topic: Sky! [download now]
- Replies: 47
- Views: 73095
- Wed 06 Apr, 2005 1:40 pm
- Forum: Announce Your Projects
- Topic: Sky! [download now]
- Replies: 47
- Views: 73095
- Sun 03 Apr, 2005 7:37 pm
- Forum: Programming Help
- Topic: [TI ASM] Aligned OR Sprite routine
- Replies: 6
- Views: 3804
- Sun 03 Apr, 2005 5:50 pm
- Forum: Program Ideas
- Topic: Monster sprites
- Replies: 14
- Views: 6729
- Sun 03 Apr, 2005 5:39 pm
- Forum: Programming Help
- Topic: [TI ASM] Aligned OR Sprite routine
- Replies: 6
- Views: 3804
Ok, but if the background is random (like a non cleared graphbuffer-to-the-screen-copy) how to find out the right mask??? I think you need a filled sprite as a mask http://hostingproject.info/NanoWar/Stuff/black2.jpg and then add an xor sprite http://hostingproject.info/NanoWar/Stuff/black.jpg to ge...
- Sun 03 Apr, 2005 5:10 pm
- Forum: Programming Help
- Topic: [TI ASM] Aligned OR Sprite routine
- Replies: 6
- Views: 3804
[TI ASM] Aligned OR Sprite routine
Does an putalignedsprite routine exist which ignores 0s from data? I mean the routine should only draw the black pixels (aligned) The Idea is to draw sth like Link in the Zelda game in front of the background... so it does exist - but where? -NanoWar Edit kv83 : Changes subject Edit Dwedit : Changes...
- Sun 03 Apr, 2005 3:48 pm
- Forum: Program Ideas
- Topic: Monster sprites
- Replies: 14
- Views: 6729