bosses
Moderator: tr1p1ea
-
- New Member
- Posts: 2
- Joined: Fri 17 Jun, 2005 4:49 am
- Location: Hell (aka Australia)
look at it thisway. this game is going to pwn no matter how big the bosses are. anyways, have you considered something like minikraid in super metroid? (thats the little tiny kraid you kill on the way to real kraid)
also, are we going to see any actual metroids? and if we do, how are they going to act, at this stage? i likes super metroids... metroids much more than fusion or zero mission (screw attack knocks em back in sm)...
sorry to ramble on, but will it have screw attack?
any way, great job guys. this game's gonna be sweet
also, are we going to see any actual metroids? and if we do, how are they going to act, at this stage? i likes super metroids... metroids much more than fusion or zero mission (screw attack knocks em back in sm)...
sorry to ramble on, but will it have screw attack?
any way, great job guys. this game's gonna be sweet
The cactus shall call it stupendiferous! Let us achieve!
-
- Extreme Poster
- Posts: 479
- Joined: Fri 17 Dec, 2004 11:09 pm
- Contact:
Re: yeah
And you know this how?Alphawolf wrote:yeah it won't shorten the game, the play will still be there with the older metroid versions, with a newer metroid suit. But the game should still be pretty long!
-
- New Member
- Posts: 23
- Joined: Sat 26 Nov, 2005 3:08 am
- Location: Probibly programming my calculator somewhere!
- Contact:
Because
Well Joe just isin't going to make a metroid game to be short! He's a great programmer, so it's definently going to be pretty long if u compare it to other calc games!