[MARIO] Mario as it is now
Moderator: MaxCoderz Staff
jim jim jim jim jim jim jim jim jim jim jim!!
*encourages jim*
*encourages jim*
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- Extreme Poster
- Posts: 322
- Joined: Tue 15 Feb, 2005 12:08 am
- Location: Lost in a land of mysteries.....
Alright Mario will rock!!!! How meny levels are you planing to have???
Join me at:
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
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- Calc Wizard
- Posts: 680
- Joined: Wed 22 Dec, 2004 5:37 am
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Wow, finally a place for 8 level!! Yeah, awsome. It does really fly. Is anyone planning on picking up where duck left off still?
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- VahnRPG
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don't forget sprite masking so you can actually SEE where enemies are. I lost track of how many times i died because i couldn't see an enemy
I'd rather be a nobody remembered by someone than a somebody remembered by noone.
'Boku' can't save the world - Blaze Rennaul
--'Boku' doesn't have to... - Klyne Ryuuno
Blue World - Coming soon
'Boku' can't save the world - Blaze Rennaul
--'Boku' doesn't have to... - Klyne Ryuuno
Blue World - Coming soon
- VahnRPG
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it might've, i don't remember too well...i know that alot of the times when there were large black parts of the background and an enemy was 'in front' of it, and you were running, it was hard to see the enemy. caused me to die many times
I'd rather be a nobody remembered by someone than a somebody remembered by noone.
'Boku' can't save the world - Blaze Rennaul
--'Boku' doesn't have to... - Klyne Ryuuno
Blue World - Coming soon
'Boku' can't save the world - Blaze Rennaul
--'Boku' doesn't have to... - Klyne Ryuuno
Blue World - Coming soon
- Madskillz
- Calc Wizard
- Posts: 745
- Joined: Fri 17 Dec, 2004 10:22 pm
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vahn...when did your avatar change? Where did his hat go?
I think Jim has a few ideas/ways on slowing things down a bit, but still keep it relatively fast. I dont thing you will have a problem telling the enemies apart from the background either...but we'll have to wait and see.
I think Jim has a few ideas/ways on slowing things down a bit, but still keep it relatively fast. I dont thing you will have a problem telling the enemies apart from the background either...but we'll have to wait and see.
The Revolution is here...
- VahnRPG
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hat? what hat? he's never had a hat, just a metal headblade...
I'd rather be a nobody remembered by someone than a somebody remembered by noone.
'Boku' can't save the world - Blaze Rennaul
--'Boku' doesn't have to... - Klyne Ryuuno
Blue World - Coming soon
'Boku' can't save the world - Blaze Rennaul
--'Boku' doesn't have to... - Klyne Ryuuno
Blue World - Coming soon
There's still pretty much to be done, for example:
- inter-object collisions (e.g. shell-shell)
- sloped surfaces
- lots more items
- more upgrades
Especially after applying sloped surfaces, things _will_ be slower. By the way, you may find some code for sloped surfaces already. I was working on it by the time I released this. It also may have been the cause of some bugs.
- inter-object collisions (e.g. shell-shell)
- sloped surfaces
- lots more items
- more upgrades
Especially after applying sloped surfaces, things _will_ be slower. By the way, you may find some code for sloped surfaces already. I was working on it by the time I released this. It also may have been the cause of some bugs.