Phantasy Star Dark Millenia Progress
Moderator: MaxCoderz Staff
Phantasy Star Dark Millenia Progress
I have recently started to look at the battle system for this game and have run into a stumbling block. Since the battle system allows for 3 vs 3 battles (bottom = you / top = enemies), there is limited space for vital statistics to be shown for your characters such as HP and EP.
So, should the battle system have the commands all shown for the player to select,
----------------
>Attack
Defend
Item
Skill/Magic
---------------
Advantage-Easier battle system
Disadvantage-Less Room
Or, should the battle system not show the commands and the player must remember the keys for the commands?
(2nd key pressed)
(Indicated character attacks)
(Alpha key pressed)
(Skills/Magic shown for indicated character)
ETC.
Advantage-More Room / Slightly faster
Disadvantage-Confusing battle system
So, should the battle system have the commands all shown for the player to select,
----------------
>Attack
Defend
Item
Skill/Magic
---------------
Advantage-Easier battle system
Disadvantage-Less Room
Or, should the battle system not show the commands and the player must remember the keys for the commands?
(2nd key pressed)
(Indicated character attacks)
(Alpha key pressed)
(Skills/Magic shown for indicated character)
ETC.
Advantage-More Room / Slightly faster
Disadvantage-Confusing battle system
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...
UnitedTI BASIC Competition
Phantasy Star Dark Millenia - Put aside for the moment...
UnitedTI BASIC Competition
I will not work on the battle system until the poll expires at the set date as the results seem to be too close to call currently.
In the meantime, I will be trying to fix certain problems I found during my testings.
@Kevin Yes, thanks for reminding me...I forgot updates/progress.
*UPDATED 5/2
New Updates:
Optimized Some more
Falcon Z-80 Tileset completed
Falcon Z-80 area map completed
So far:
-Intro finished
-65+ programs
-Can talk to NPCs
-Saving system similar to SNES Final Fantasy 6
-3 vs 3 battle system
-5 Enemies...and increasing
-Timed Hits available for current spells
-Uninstallation possible for quick removal of game
Things to do:
-Implementing blacksmith...
-More quests (or maps for short)
-Complete Battle System
-Finish animating all spells
-Draw more enemies
Total Program Size So Far: 33KB
Free RAM after everything archived: 18.5kb
In the meantime, I will be trying to fix certain problems I found during my testings.
@Kevin Yes, thanks for reminding me...I forgot updates/progress.
*UPDATED 5/2
New Updates:
Optimized Some more
Falcon Z-80 Tileset completed
Falcon Z-80 area map completed
So far:
-Intro finished
-65+ programs
-Can talk to NPCs
-Saving system similar to SNES Final Fantasy 6
-3 vs 3 battle system
-5 Enemies...and increasing
-Timed Hits available for current spells
-Uninstallation possible for quick removal of game
Things to do:
-Implementing blacksmith...
-More quests (or maps for short)
-Complete Battle System
-Finish animating all spells
-Draw more enemies
Total Program Size So Far: 33KB
Free RAM after everything archived: 18.5kb
Last edited by tokijnct on Mon 02 May, 2005 8:41 pm, edited 6 times in total.
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...
UnitedTI BASIC Competition
Phantasy Star Dark Millenia - Put aside for the moment...
UnitedTI BASIC Competition
Oh...the demo that I had sent out a long time ago. The version I am working on is entirely different becuase when I released the ASCII version, the lack of comments/bug reports convinced me to tackle the project using a different approach.
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...
UnitedTI BASIC Competition
Phantasy Star Dark Millenia - Put aside for the moment...
UnitedTI BASIC Competition
@Kevin In the demo(ASCII version = now dropped), to exit the first town, you need to go to a governor's house and enter it. After he talks to you, the guards at the entrance will move away, allowing you to exit the city and start fighting some enemies . The demo may be dropped but I have modified certain features from it to put in the graph screen PSDM.
Hmm...it looks like menu based wins. Starts to code...Oh w8 nevermind...Starts to draw Kain, Raem, and Cedric :p. Also, from my currently anticipated size of this project, I will probably need more than ten picture files. Which picture program would any of you recommend? Thanks.
Hmm...it looks like menu based wins. Starts to code...Oh w8 nevermind...Starts to draw Kain, Raem, and Cedric :p. Also, from my currently anticipated size of this project, I will probably need more than ten picture files. Which picture program would any of you recommend? Thanks.
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...
UnitedTI BASIC Competition
Phantasy Star Dark Millenia - Put aside for the moment...
UnitedTI BASIC Competition
http://omnimaga.earthforge.com/devpic.zip
it allow you 40 pictures
there is also Picture 255, which allow 255 pictures but they corrupt when I group them on my Ti-83+SE so unless you backup every 5 minutes I recommend DevPic.
it allow you 40 pictures
there is also Picture 255, which allow 255 pictures but they corrupt when I group them on my Ti-83+SE so unless you backup every 5 minutes I recommend DevPic.
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