Phantasy Star Dark Millenia Progress

A forum where you can announce your awesome project(s).

Moderator: MaxCoderz Staff

Should the battle system have commands for the user to choose (Attack,Defend, etc.) or should the battle system require players to memorize certain buttons to press for a corresponding command? (Ex: 2nd = Attack)

Poll ended at Thu 07 Apr, 2005 1:04 am

Command Shown Battle System
9
64%
Hidden Commands Battle System
4
29%
Neither. Please provide a suggestion.
1
7%
 
Total votes: 14

tokijnct
Regular Member
Posts: 105
Joined: Sat 18 Dec, 2004 3:01 pm

Phantasy Star Dark Millenia Progress

Post by tokijnct »

I have recently started to look at the battle system for this game and have run into a stumbling block. Since the battle system allows for 3 vs 3 battles (bottom = you / top = enemies), there is limited space for vital statistics to be shown for your characters such as HP and EP.

So, should the battle system have the commands all shown for the player to select,

----------------
>Attack
Defend
Item
Skill/Magic
---------------

Advantage-Easier battle system
Disadvantage-Less Room

Or, should the battle system not show the commands and the player must remember the keys for the commands?

(2nd key pressed)
(Indicated character attacks)
(Alpha key pressed)
(Skills/Magic shown for indicated character)
ETC.

Advantage-More Room / Slightly faster
Disadvantage-Confusing battle system
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...

UnitedTI BASIC Competition
User avatar
DJ_O
Calc King
Posts: 2324
Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
Contact:

Post by DJ_O »

I think you should keep the command based battle system from PSEE, but maybe you could use icons instead of text to represent attack, magic, item, run, much like Dying Eyes and pop up a menu for magic and items when they are selected...
ImageImageImageImage
User avatar
DJ_O
Calc King
Posts: 2324
Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
Contact:

Post by DJ_O »

...and post updates :roll:
ImageImageImageImage
MooK
New Member
Posts: 61
Joined: Sat 12 Mar, 2005 1:58 pm

Post by MooK »

I think hidden is cool, especially if it is faster. You are not really asking much of a player to remeber a few extra buttons.
Kozak
Maxcoderz Staff
Posts: 791
Joined: Fri 17 Dec, 2004 5:33 pm
Location: On the dark side of the moon.
Contact:

Post by Kozak »

I agree with Kevin's Icon idea if you can make recognizable icons 8) .
"They say that sea was created by a man named Maarten Zwartbol, a long time ago...." - Duck, an old Corbin version
tokijnct
Regular Member
Posts: 105
Joined: Sat 18 Dec, 2004 3:01 pm

Post by tokijnct »

I will not work on the battle system until the poll expires at the set date as the results seem to be too close to call currently.
In the meantime, I will be trying to fix certain problems I found during my testings.

@Kevin Yes, thanks for reminding me...I forgot updates/progress.

*UPDATED 5/2

New Updates:
Optimized Some more
Falcon Z-80 Tileset completed
Falcon Z-80 area map completed



So far:
-Intro finished
-65+ programs
-Can talk to NPCs
-Saving system similar to SNES Final Fantasy 6
-3 vs 3 battle system
-5 Enemies...and increasing
-Timed Hits available for current spells
-Uninstallation possible for quick removal of game

Things to do:
-Implementing blacksmith...
-More quests (or maps for short)
-Complete Battle System
-Finish animating all spells
-Draw more enemies


Total Program Size So Far: 33KB
Free RAM after everything archived: 18.5kb
Last edited by tokijnct on Mon 02 May, 2005 8:41 pm, edited 6 times in total.
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...

UnitedTI BASIC Competition
User avatar
DJ_O
Calc King
Posts: 2324
Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
Contact:

Post by DJ_O »

Nice keep up the good work. :)

btw: I tried the demo at ticalc.org and I couldn't seem to exit the first town, was it supposed to be like that in the demo?
ImageImageImageImage
tokijnct
Regular Member
Posts: 105
Joined: Sat 18 Dec, 2004 3:01 pm

Post by tokijnct »

Oh...the demo that I had sent out a long time ago. The version I am working on is entirely different becuase when I released the ASCII version, the lack of comments/bug reports convinced me to tackle the project using a different approach.
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...

UnitedTI BASIC Competition
tokijnct
Regular Member
Posts: 105
Joined: Sat 18 Dec, 2004 3:01 pm

Post by tokijnct »

@Kevin In the demo(ASCII version = now dropped), to exit the first town, you need to go to a governor's house and enter it. After he talks to you, the guards at the entrance will move away, allowing you to exit the city and start fighting some enemies :) . The demo may be dropped but I have modified certain features from it to put in the graph screen PSDM.

Hmm...it looks like menu based wins. Starts to code...Oh w8 nevermind...Starts to draw Kain, Raem, and Cedric :p. Also, from my currently anticipated size of this project, I will probably need more than ten picture files. Which picture program would any of you recommend? Thanks.
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...

UnitedTI BASIC Competition
User avatar
DJ_O
Calc King
Posts: 2324
Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
Contact:

Post by DJ_O »

http://omnimaga.earthforge.com/devpic.zip

it allow you 40 pictures

there is also Picture 255, which allow 255 pictures but they corrupt when I group them on my Ti-83+SE so unless you backup every 5 minutes I recommend DevPic.
ImageImageImageImage
User avatar
dysfunction
Calc Master
Posts: 1454
Joined: Wed 22 Dec, 2004 3:07 am
Location: Through the Aura

Post by dysfunction »

ZPIC works better than Pic 255, I've neer had any problems with it- it works fine for storing and recalling pics 1-255 (ANOVA doesnt work), even from Flash ROM.
Image


"You're very clever, young man, but it's turtles all the way down!"
User avatar
DJ_O
Calc King
Posts: 2324
Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
Contact:

Post by DJ_O »

There is a ZSTO prgm on ticalc.org, but last time I tried the source it crashed my calc. Does the new version works on the SE version 1.18?
ImageImageImageImage
User avatar
DJ_O
Calc King
Posts: 2324
Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
Contact:

Post by DJ_O »

progress?
ImageImageImageImage
necro
Calc King
Posts: 1619
Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow

Post by necro »

I hope this isn't dead
User avatar
DJ_O
Calc King
Posts: 2324
Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
Contact:

Post by DJ_O »

I guess there might be at least some slow progress because he updates his singature constantly but he should post it here too because he doesnt post often so we dont see his sig often :P
ImageImageImageImage
Post Reply