A forum where you can announce your awesome project(s).
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MetalHead25
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by MetalHead25 » Tue 15 Mar, 2005 3:01 am
Its seems to be pretty slow, but looks much better now
tr1p1ea
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by tr1p1ea » Thu 17 Mar, 2005 3:51 am
I noticed that your sprites go off the screen, but in your code i only saw that you use gsPutSprite. Have you changed this routine to support clipping? If not that could cause problems for you.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
CalcKing
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by CalcKing » Thu 17 Mar, 2005 11:19 am
mmmm.... shooting up your own RAM by sending enemies flying through it.
dysfunction
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by dysfunction » Thu 17 Mar, 2005 1:48 pm
At least it now runs at a somewhat reasonable speed. Looks nice so far
"You're very clever, young man, but it's turtles all the way down!"
Shadow Phoenix
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by Shadow Phoenix » Thu 17 Mar, 2005 2:44 pm
well, the sprite clipping isnt a problem, i changed it...but still crahes on exit.
I suspect stack problems...
Life is getting better.
Shadow Phoenix
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by Shadow Phoenix » Fri 18 Mar, 2005 2:11 am
YESSSSS I DID IT!!!!!!!
I FOUND THE MISTAKE!!!!!!!!
I HAD JP DRAWS AND DRAWS DID NOT HAD RET ANT THE END OF IT NOW I FIXED IT AND IT WORKS PERFECTLY!!!!
THANK YOU EVERYBODY!!!!
Life is getting better.
tr1p1ea
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by tr1p1ea » Fri 18 Mar, 2005 6:45 am
Heh good work. Always nice to fix trouble making bugs
.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
kalan_vod
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by kalan_vod » Fri 18 Mar, 2005 1:36 pm
just look at ur code and im no expert, but why dont you use direct input? they key ports thing
Shadow Phoenix
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by Shadow Phoenix » Fri 18 Mar, 2005 4:34 pm
well, I HVAE to use DI, since I want for my ship to fly not only at 8 directions but a lso to recognize the @nd button being pressesd while otheres a re pressed
Life is getting better.
tr1p1ea
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by tr1p1ea » Sun 20 Mar, 2005 10:46 pm
You can use direct input with the interrupts disabled. Its the other routines that need the IM 1 routine.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."