The Xbox 360 only supports a limited subset of the .NET Framework class library (I believe it's closer to the compact framework).kv83 wrote:Define limited?
Yepkv83 wrote:Ok. I changed the height to 80. [...] Is this better?
Moderator: MaxCoderz Staff
Well, obvious things like no System.Windows.Forms support. System.Drawing is an interesting one, as you end up with a myriad conflicts between its types and XNA's types (I use System.Drawing in my current XNA project).kv83 wrote:Ah, well I guess i'm using it, though I didn't ran into any limitations. Why? Are there any?
Just add the references to your project as you normally would. Naturally, this breaks Xbox 360 compatibility.And if so, is there any way to work with an unlimited?
I think that's because there is no shadow yet... don't know though for sure. I was thinking about some changes to let the tiles look more like they belong together instead of individual blocks Maybe I'll cook up something in the weekend.I don't know why but it looks a bit odd in the middle
You could use them to make a game with only one "base"-layer and objects on it. They look rather nice!Pity they are too big for an 83 game
Indeed. It's more of a "proto-typing" and "go-with-the-flow" thing than a real game-project It's really fun to do though.as it looks more of just a fun project