I think he meant useing like ions' routins like the sprites and what not?kv83 wrote:That's complete BS. Even if you run your programs in a shell (ION), you're still a pure ASM coder. You just don't reinvent the wheel.necro wrote:pure asm coders exist, but they are a rarity any more. Everything is mostly either shell or app...and I hope the same happens with basic.DarkerLine wrote:Not while we pure basic coders are still alive!
Sorry, no offense to xLIB. But I enjoy working with the limitations of pure Basic, and occasionally stretching and surpassing them.
the xlib guru
Moderator: tr1p1ea
I've got a really simple Zelda style scrolling, I know that crzyrbl has his, and CDI_ has his, but I think mine is the simplest, so maybe when it comes to routines we list in order of complexity, so that if the person just started programming, (s)he see how a simple one works, and it might make sense, as opposed to some of the more comples ones...
http://www.angelfire.com/creep/merthsoft/
It's the scroll demo, I already have it in .doc files and .8xp files...
http://www.angelfire.com/creep/merthsoft/
It's the scroll demo, I already have it in .doc files and .8xp files...
Shaun
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The reason you can't stretch the limits with hybrid programs:
Code: Select all
prgmBASICPHX
:Asm(prgmASMPHX
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and Basic Gurudysfunction wrote:Of course, in the proud tradition of AsmGuru and IonGuru.
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
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Write an assembly RPG, nostub. Now make a basic program that calls it using Asm(. Poof! You have a hybrid program. How can you call that "stretching the limits of Basic"? "Stretching the definition of Basic" is what I'd call it.necro wrote:?
I don't know exactly what you mean...any ways...ASM is extremely agravaiting to code for
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I think we should start organizing who will contribute what. I'd like to do the part about sprite masking, and maybe parallax scrolling. I'd say Kevin should do the grayscale part, and maybe the smoothscrolling part, since the Diortem demo was the first to use smoothscrolling in Basic (though it used Omnicalc for that).
"You're very clever, young man, but it's turtles all the way down!"