[Staff] Grayscale Slippy Is in finally finished!
Moderator: MaxCoderz Staff
- Jim e
- Calc King
- Posts: 2457
- Joined: Sun 26 Dec, 2004 5:27 am
- Location: SXIOPO = Infinite lives for both players
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I tried clearing the left down corner but it wouldn't let me take it, like I ran into a wall.
This one eludes me, I need 1 block of ice to get to the coin on the upper right, one to get to the bunch of coins, another just to get into the upper right room, and another to get to the upper center room. But since I need access to the other ice blocks I need one to get to the bottom left, one to get to the bottom centter. But Im only given 7 ice blocks...fucking with my head.
Damn game, I won't be beaten by 4 colors.
This one eludes me, I need 1 block of ice to get to the coin on the upper right, one to get to the bunch of coins, another just to get into the upper right room, and another to get to the upper center room. But since I need access to the other ice blocks I need one to get to the bottom left, one to get to the bottom centter. But Im only given 7 ice blocks...fucking with my head.
Damn game, I won't be beaten by 4 colors.
![Sick :x](./images/smilies/grayscale_sick.gif)
I created an extra routine called FreqHandle. Its the equivialant of gsSetFreq except its only for the 83p(more specifically it will only show on silver edition.) From my 84 it looks like interrupts need to be less frequent than on the 83pse, Good and bad news really. Good if you need more cpu speed, bad if you want less blurry motion. But since your game isn't smooth scrolling its perfect for it. You should add an #if 83P to your code that would call FreqHandle at the start of the game.@Jim: What screen?
- kv83
- Maxcoderz Staff
- Posts: 2735
- Joined: Wed 15 Dec, 2004 7:26 pm
- Location: The Hague, Netherlands
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Ok. I fixed some bugs. 1.3 is available at the same location... ( http://kvince83.tengun.net/private/Slippy.zip )
Jim, if you don't want to replay all levels, you can recompile the game and set the maxlevel in the include.inc to 8 so you can start out at lvl 8![Smile :)](./images/smilies/grayscale_smile.gif)
Jim, if you don't want to replay all levels, you can recompile the game and set the maxlevel in the include.inc to 8 so you can start out at lvl 8
![Smile :)](./images/smilies/grayscale_smile.gif)
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- kv83
- Maxcoderz Staff
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OMG OMG OMG
http://www.ticalc.org/archives/news/art ... 38579.html
@Jim E: No wonder you can't finish the 8th lvl... a block is missing... I need to fix that. But before releasing the (hopefully) last version (1.4), i will check all other maps, so I can say for sure that the game is finishable.
http://www.ticalc.org/archives/news/art ... 38579.html
@Jim E: No wonder you can't finish the 8th lvl... a block is missing... I need to fix that. But before releasing the (hopefully) last version (1.4), i will check all other maps, so I can say for sure that the game is finishable.
![Image](http://img132.imageshack.us/img132/9095/signaturej.png)
- kv83
- Maxcoderz Staff
- Posts: 2735
- Joined: Wed 15 Dec, 2004 7:26 pm
- Location: The Hague, Netherlands
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Nah, honestly. I really appreciate that it's featured. But to be honest, it didn't really deserved to be featured... well, maybe because of the "retro"-aspect, but besides that...tr1p1ea wrote:Hey, congrats on the feature kv83! Must be nice to know your owrk is appreciated.
Might even be a show for POTY!.
![Smile :)](./images/smilies/grayscale_smile.gif)
![Evil or Very Mad :evil:](./images/smilies/grayscale_evil_blank.gif)
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