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DarkAuron wrote:Even more so, I've managed to do a filled-polygon 3d rotation in pure TI-BASIC, and it runs faster than the rotations in Owt. Ah illusions are awesome
may i?
*posts anyways*
Its DA's 3d rotation thing. Youre stupid if you cant figure out that its the Zelda triforce.
I'm pretty certain the bouncing is a form of ailiasing. Still, it's the coolest thing I've seen in a while. This rotation stuff is bound to start a...revolution.
My diet consists of nails, code-stealers, and HP fans. Projects: Robot War [TI-82, TI Flash App] Sonic the Hedgehog [Multiplatform]
Well I got bored so I tried to make the triangle...
and this is in black.....
It runs smoother on calc.
And this is the file of a few things I got bored.. http://savefile.com/files.php?fid=5118708
[/offtopic]
sorry DA for being offtopic, I would like to see how you created the animation. I used for statements if you look at prgmAAA or prgmAAA2 for the triangle.
I'm curious to know myself. Does this 3D stuff have anything to do with linear transformation? I was kind of suprised I couldn't find any sprite rotation progs that do that. Maybe this method is finally getting its due?
My diet consists of nails, code-stealers, and HP fans. Projects: Robot War [TI-82, TI Flash App] Sonic the Hedgehog [Multiplatform]
Well, Senilym: Irt is back on track. I completed an unfinished sequence, added more depth to the rotating triforce, and possibly came up with a titlescreen background for Irt. At the same time I came up with a general theme for Irt. Since I've already done a triforce rotation and the below screenshot forms triangles, I'm going to go with a triangle theme.
That screenshot was produced with 375 bytes of code.
Things are looking good; I've had a high interest in programming since yesterday and I've done a bunch of work on Irt. I don't want to end up creating a slideshow of the whole thing though, so maybe no more screenshots until it's done. Hehe.