cool. its easy and stuff. I made an rpg which sucked ass then started learning 3d animation. i made a movie of megan from mm legends walking around before my compy died.
hehe, this is the funniest bug i've ever seen. you know those statues that when you go near them, they spring to life and start stalking you? well, i put a > when a < should have gone or something, and now all they do is run AWAY from you. they're so cowardly...
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hmmm.... i was trying to resist posting more screenies. it goes SO slow with my pti and looks like crap. seriously, if you insist, just remember how bad they looked compared to the real thing...
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congrats on your 800th post. if someone could change the topic name to: The Legend of Zelda: Relics of the Past, that would be nice. since it has a name now, i think it would be appropriate.
EDIT:
all AI now complete. My favourite is the like like. i have it so they wont eat your sheild. instead, they drain health like crazy if you dont struggle to escape.
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what's the best way to store data for things like opened doors (which were locked) and chests, so when you come back, they arent closed? i dont want to use a list a mile long...
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i can do it in asm cause of program write back, but i have no idea how to do it in basic. well i knew how hen i made my omnicalc rpg, but i dont remember anymore.
You can get 10 digits into a list element (although past that and it'll go into scientific notation). So why's that good? You could do binary math and get 32 switches per element. The max you can fit would be 33 per element, but even numbers are sometimes easier to handle. As for knowing where to find the switch.. you'll have to do that on your own.