The Legend of Zelda: Relics of the Past

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crzyrbl
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Post by crzyrbl »

I'd love to learn gui in java!!!.....maybe after i finish zelda. i plan to definitely have in done before the end of the year.
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threefingeredguy
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Post by threefingeredguy »

cool. its easy and stuff. I made an rpg which sucked ass then started learning 3d animation. i made a movie of megan from mm legends walking around before my compy died.
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crzyrbl
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Post by crzyrbl »

hehe, this is the funniest bug i've ever seen. you know those statues that when you go near them, they spring to life and start stalking you? well, i put a > when a < should have gone or something, and now all they do is run AWAY from you. they're so cowardly...
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necro
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Post by necro »

that would be fun for an item...one that makes your enemies run away
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Post by threefingeredguy »

you...have...those...you...are...my...god... :worship:
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DarkAuron
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Post by DarkAuron »

I think this calls for more screenshots. :roll:
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crzyrbl
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Post by crzyrbl »

hmmm.... i was trying to resist posting more screenies. it goes SO slow with my pti and looks like crap. seriously, if you insist, just remember how bad they looked compared to the real thing...

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DarkAuron
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Post by DarkAuron »

:o Shove that basic+asm haters! 8)
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crzyrbl
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Post by crzyrbl »

congrats on your 800th post. if someone could change the topic name to: The Legend of Zelda: Relics of the Past, that would be nice. since it has a name now, i think it would be appropriate.

EDIT:
all AI now complete. My favourite is the like like. i have it so they wont eat your sheild. instead, they drain health like crazy if you dont struggle to escape.
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crzyrbl
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Post by crzyrbl »

what's the best way to store data for things like opened doors (which were locked) and chests, so when you come back, they arent closed? i dont want to use a list a mile long...
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threefingeredguy
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Post by threefingeredguy »

i can do it in asm cause of program write back, but i have no idea how to do it in basic. well i knew how hen i made my omnicalc rpg, but i dont remember anymore.
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DarkAuron
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Post by DarkAuron »

You can get 10 digits into a list element (although past that and it'll go into scientific notation). So why's that good? You could do binary math and get 32 switches per element. The max you can fit would be 33 per element, but even numbers are sometimes easier to handle. As for knowing where to find the switch.. you'll have to do that on your own.
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Post by DarkerLine »

How is the map data stored when you exit the game? You could just edit the matrix/list with all the map data in it.
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crzyrbl
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Post by crzyrbl »

you cant do that in basic though. everytime a map loads, it goes through a prgm that puts it into the matrix.
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Post by DarkerLine »

Oh, well, if you do it that way, obviously. I was thinking more of the way levels are stored in Contra.
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