Posted: Sat 28 May, 2005 7:11 pm
yeah except that he changed the ending zero to the "o" letter
Do you program directly on-calc with the calc's tiny keys?Drak Dragon wrote:Im in california.... all is going well, now; Fixed a bug in ffcr that crashed the game due to err mem (Excessive flood of Flash Gordon kills the programs)... maxamized more space to improve memory usage and stuff... alls going quite well
yeah I had this pb with one of my older games too, if only there was a zCopy that can temporary copy not only in ZTEMP but in other programs as well, and doesnt crash when the prgm alerady exists :/Drak Dragon wrote:(Excessive flood of Flash Gordon kills the programs)
true... isnt squirrelbox supposed to be like BASIC asm? O_o ill have to look into it when it's more completed.Kevin wrote:yeah I had this pb with one of my older games too, if only there was a zCopy that can temporary copy not only in ZTEMP but in other programs as well, and doesnt crash when the prgm alerady exists :/Drak Dragon wrote:(Excessive flood of Flash Gordon kills the programs)
most TI-83+ BASIC coders prgm directly on calc, thats the advantage of BASIC over ASM and the reason why I still use it , if there wasnt on calc prgming with TI BASIC I would be programming ASM or Squirrelbox rightnow
no calc mem left, going to need to redo it for 68k, if it wont work there... .its time to pick up on the old C++Spooner wrote:Yeah this topic had post after post on it, what happened? I was looking forward to this can we have a update or something...please.