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Posted: Sat 28 May, 2005 7:11 pm
by DJ_O
yeah except that he changed the ending zero to the "o" letter

Posted: Sun 29 May, 2005 7:28 am
by Drak Dragon
Im in california.... all is going well, now; Fixed a bug in ffcr that crashed the game due to err mem (Excessive flood of Flash Gordon kills the programs)... maxamized more space to improve memory usage and stuff... alls going quite well ;)

Posted: Sun 29 May, 2005 2:18 pm
by arti
Drak Dragon wrote:Im in california.... all is going well, now; Fixed a bug in ffcr that crashed the game due to err mem (Excessive flood of Flash Gordon kills the programs)... maxamized more space to improve memory usage and stuff... alls going quite well ;)
Do you program directly on-calc with the calc's tiny keys?

Posted: Sun 29 May, 2005 2:20 pm
by lloydkirk1989
There not that tiny...

Posted: Sun 29 May, 2005 7:57 pm
by DJ_O
Drak Dragon wrote:(Excessive flood of Flash Gordon kills the programs)
yeah I had this pb with one of my older games too, if only there was a zCopy that can temporary copy not only in ZTEMP but in other programs as well, and doesnt crash when the prgm alerady exists :/

most TI-83+ BASIC coders prgm directly on calc, thats the advantage of BASIC over ASM and the reason why I still use it :) , if there wasnt on calc prgming with TI BASIC I would be programming ASM or Squirrelbox rightnow

Posted: Sun 29 May, 2005 8:19 pm
by Drak Dragon
Kevin wrote:
Drak Dragon wrote:(Excessive flood of Flash Gordon kills the programs)
yeah I had this pb with one of my older games too, if only there was a zCopy that can temporary copy not only in ZTEMP but in other programs as well, and doesnt crash when the prgm alerady exists :/

most TI-83+ BASIC coders prgm directly on calc, thats the advantage of BASIC over ASM and the reason why I still use it :) , if there wasnt on calc prgming with TI BASIC I would be programming ASM or Squirrelbox rightnow
true... isnt squirrelbox supposed to be like BASIC asm? O_o ill have to look into it when it's more completed.

Posted: Sun 29 May, 2005 8:29 pm
by DJ_O
Squirrel box is more like Java, but simpler. I dunno if anyone ever got it to work though

Posted: Wed 15 Jun, 2005 1:44 am
by Spooner
Yeah this topic had post after post on it, what happened? I was looking forward to this can we have a update or something...please.

Posted: Fri 17 Jun, 2005 1:50 pm
by Drak Dragon
Spooner wrote:Yeah this topic had post after post on it, what happened? I was looking forward to this can we have a update or something...please.
no calc mem left, going to need to redo it for 68k, if it wont work there... .its time to pick up on the old C++

Posted: Fri 17 Jun, 2005 3:49 pm
by DJ_O
I hope this will work out for the 89t version. If ETP Studio ever release a english version of their tutotial it might be good because its as easy as TI-BASIC and faster. On the 89t I think you'll be able to come up witha game because you have a freakin huge amount of RAM (the 83+ had 24KB but the 89 has 184KB)

(and you need to add transparency in your avatar) ;)