Timendus wrote:
edit: 8x12 is what I'm using for my current noobish project. You really can only get good 8x8 if they're greyscale. 8x12 will be fine in monochrome.
8x12 will do just as well in greyscale if you mean 8 pixels wide and 12 pixels high. Just define 12 for the height that you pass on to gs.drawXor.
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What I meant was that I haven't found a single 8x8 monochrome full body sprite that looks appealing to my friends at school.
threefingeredguy wrote:Why would we use a REAL isometric tile when we can use fake ones .
Because it would save you a LOT of space for the sprites. If you'd write an adapted sprite routine to display sprites 45 degrees rotated, you'd still have a 1 pixel = 1 bit ratio, while you'd need almost two times the sprite size and overlap the tiles if you do it your way. But it is a lot easier, that's true.
If I understand correctly (both his idea and your question) it would be smaller.
threefingeredguy wrote:True, but, I don't know of any 45 degree rotators.
It shouldn't be too difficult to rewrite an existing sprite routine to do that for you. You don't really have to rotate the sprite, just xor it in a different way.