INTERACTIVE BUDDY FOR THE CALC!
Moderator: MaxCoderz Staff
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- New Member
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- Joined: Mon 25 Apr, 2005 10:32 pm
- Jim e
- Calc King
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- Joined: Sun 26 Dec, 2004 5:27 am
- Location: SXIOPO = Infinite lives for both players
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Well like DA said the first hard thing would the physics. You have account for realistic falling, bouncing, exploding, water spraying, Fire, and general beating up of character.
Next limitation is the graphical limitations of the calc. You 96 x 64 resolution, all black white, no added graphical hardware to take the stress off the cpu, and cram in a character that must be lit on fire, shot at, drowned, pelted with babies, and whole assortment of goodies that would never fit on the screen.
But once you get past those two limitations there only one thing that would coder from making this. And thats the fact the "game" sucks. I honestly got board with it after 2 minutes. I really don't see how any one can find this enteraining for more then 15 minutes. Not a very good yield of enjoyment to coax a coder into production of such a thing.
Anyway a better choice to bring to the calc would probalby be the Stress Relief game. You would get some fun broken glass effects with that.
Next limitation is the graphical limitations of the calc. You 96 x 64 resolution, all black white, no added graphical hardware to take the stress off the cpu, and cram in a character that must be lit on fire, shot at, drowned, pelted with babies, and whole assortment of goodies that would never fit on the screen.
But once you get past those two limitations there only one thing that would coder from making this. And thats the fact the "game" sucks. I honestly got board with it after 2 minutes. I really don't see how any one can find this enteraining for more then 15 minutes. Not a very good yield of enjoyment to coax a coder into production of such a thing.
Anyway a better choice to bring to the calc would probalby be the Stress Relief game. You would get some fun broken glass effects with that.
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- New Member
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- Joined: Mon 25 Apr, 2005 10:32 pm