Small Project
Moderator: MaxCoderz Staff
I just realized that the label i made to return back to the main program after drawing a tile was useless, although it works. Instead now, I will make individual if statements return instead of goto the label to return. This will make it faster, but just a bit.
I have also made a house tile into the program, and I'm currently working on a map editor, so I can easily make maps.
I have also made a house tile into the program, and I'm currently working on a map editor, so I can easily make maps.
- Dragonwarrior333
- Regular Member
- Posts: 121
- Joined: Sat 19 Mar, 2005 1:59 pm
-
- Calc Wizard
- Posts: 659
- Joined: Mon 20 Dec, 2004 4:00 am
- Location: My Computer/Someone else's computer
- Contact:
Nicez sprites. Speaking of tilemaps, I also liked Hitoshi's tilemaps (well, applies for only the first chapter in FFTOM2) though it was quite... generic as well as the Red Hour 2 demo's tilemapping routine.
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
Dragonwarrior333, those look pretty good, but I want to make my own tiles.
Updates are here!
Instead of a 8x7 grid, I made it 10x7. The loading is a bit slower but I made optimizations, so it won't look that bad. I added a start menu.
I finished my dialog engine! I also included water, and person tile.
The cursor is still in the game to be used to identify items.
Look at my first post to see the updated screeny.
Updates are here!
Instead of a 8x7 grid, I made it 10x7. The loading is a bit slower but I made optimizations, so it won't look that bad. I added a start menu.
I finished my dialog engine! I also included water, and person tile.
The cursor is still in the game to be used to identify items.
Look at my first post to see the updated screeny.
My first Basic RPG engine (almost 6 years ago) called a second program that drew the sprites with line and pixel commands in If statements. I hated it, and thought it was very childish to do it like that. So about a year later I wrote a more generic sprite drawing routine that used 8 numbers in a list, converted them to binary and pixel-on'ed them to the screen. I was a lot more satisfied with that system, but it was horribly slow
So now it turns out that my first method was the fastest possible in pure Basic?
Anyway, after that I made the full switch to assembly
So now it turns out that my first method was the fastest possible in pure Basic?
Anyway, after that I made the full switch to assembly
http://clap.timendus.com/ - The Calculator Link Alternative Protocol
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS