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Posted: Mon 29 Aug, 2005 10:03 pm
by DarkAuron
Yeesh, people are ripping stuff from duck more now.. :shock:

Posted: Thu 08 Sep, 2005 11:03 pm
by necro
so...if you realy were going to make four dungeons, any chance you might use the four gaurdians (white tiger, blue dragon, red phoenix, and Waun Xu/Genbu[turtle serpenty thing]) of the west, east, south, and north that are so big in chinese mythology and feung sheu

Posted: Fri 30 Sep, 2005 9:30 pm
by necro
any progress?

Posted: Sun 02 Oct, 2005 11:36 pm
by crzyrbl
i've had no time between school (AP courses omg), a job, and college searching. just getting world of warcraft and advance wars dual-strike did help either. im not sure when ill have time to work on this again. im going to ask my AP Java teacher if i can program it in class because me and my friend always finish our programs too early.

Posted: Mon 03 Oct, 2005 5:01 am
by necro
programing classes...lucky...my HS only offers "Introduction to IT" and "multimedia"...but I will have a similar scenario (I got stuff done in that class so quickly the first time I aced it...hmmm, I don't think we were supposed to sign up again though...)

Posted: Tue 01 Nov, 2005 10:55 pm
by necro
is this dead?

Posted: Wed 02 Nov, 2005 1:26 am
by dragon__lance
um...i don't think so. At omnimaga forums, he said he was just working on the map system again. :D

Posted: Fri 24 Feb, 2006 3:43 am
by crzyrbl
now that xLib6.01b has come out, i hv decided to start working on this again...
Image

Posted: Fri 24 Feb, 2006 3:51 am
by kalan_vod
Looks great! I think it is more unique than the others I've seen, as the HUD is on the left and the sprites are 8x8 :D. Keep it up man!

Posted: Sat 25 Feb, 2006 2:10 am
by necro
glad to see progress man,. keep it up

Posted: Sat 25 Feb, 2006 3:57 am
by tr1p1ea
Wow, thats awesome! It looks exactly like an asm game!

Does it still scroll the old zelda style?

Posted: Sat 25 Feb, 2006 1:04 pm
by DJ_O
I hope, I tried the old beta version and it had scrolling. I even got the chance to test all working enemies :)

awesome so far

Posted: Mon 27 Feb, 2006 10:21 pm
by crzyrbl
Image

it now takes 19780 bytes (with only the maps youve seen)
ive archived the enemy AI, the maps, the menu weapons, even the ASM greyscale title screen
i have included scrolling in the screenie again so those who missed it the first time can see it.

Posted: Mon 27 Feb, 2006 10:36 pm
by kalan_vod
Beautiful man just beautiful O_O. I think this is a great remake of zelda so far! Watch out spencer! :P Looks really good none the less!

Posted: Mon 27 Feb, 2006 10:49 pm
by kv83
Looks really good indeed... especially for Basic... I'm really shocked what a skilled basic programmer can do with the help of xlib :)