Pokemon Red and Blue Ports
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- thegamefreak0134
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Couldn't be that hard. After all, once I have the engine down and all adding the extra pokemon will be easy. (just tag on to the end.) Time can be solved by the clock on the 84+, although it will be easy to cheat by resetting the clock in the mode menu. Ah well, right?
Baby steps though. I want to get Red and Blue done first. Then we'll talk of expansion. I'm worried that Red and Blue will be big enough...
-gamefreak0134
PS: This should give you a fair idea of what i've been working on lately:
Area mapping is so fun... However, I seem to be making good progress with my methods so far. The hardest part will be re-sizing the maps to calc size (mainly to avoid getting lost due to limited sight) withoug losing any detail. However, I'm sure I can get it accomplished.
New Concept Screenshots:
Baby steps though. I want to get Red and Blue done first. Then we'll talk of expansion. I'm worried that Red and Blue will be big enough...
-gamefreak0134
PS: This should give you a fair idea of what i've been working on lately:
Area mapping is so fun... However, I seem to be making good progress with my methods so far. The hardest part will be re-sizing the maps to calc size (mainly to avoid getting lost due to limited sight) withoug losing any detail. However, I'm sure I can get it accomplished.
New Concept Screenshots:
Lucky you. My eyes popped out. Kind of hard to look for them while I'm blinded. (good thing I can touch type )kalan_vod wrote:Could you please help me? I seem to have lost my jaw.
That looks(or looked, while my eyes were still in my head)phenomenal. If I didn't know better, I'd say those were Gamboy screenshots. Just curious, how much of the map do you have programmed in?
Last edited by CompWiz on Fri 17 Feb, 2006 1:34 am, edited 1 time in total.
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Maybe you can be like the X-Box 360. Have your program come out first and everyone will get it because the other version isn't out yet.tifreak8x wrote:Yeah, same here...
My project is doomed...
But seriously, you said to begin with that your pokemon is just an example of what the RPG starter kit is capable of doing. This would still be a great demonstration of that. Most people will not learn assembly just so they can make a game on the calc, and a kit that helps them would definitely encourage new people to start making programs. In fact I was working on a adventure game maker with an example program a little while ago. Unfortunately, it didn't work out. Hopefully yours does better than mine.
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- Calc Wizard
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Holy f00x0r! do you really think you'll be able to fit it on some 160KB of FlashROM?
Keep the ratio 1:1. The concept screenshot looks fine though it'll look huge on the TI-83+.
I have an idea for the area problem. Have the user press and hold a key and then use arrow keys to navigate the loaded map in memory to view what's there. Then when he/she releases the key, it reverts back to the player's position. Just like in Super Mario World for the SNES.
Keep the ratio 1:1. The concept screenshot looks fine though it'll look huge on the TI-83+.
I have an idea for the area problem. Have the user press and hold a key and then use arrow keys to navigate the loaded map in memory to view what's there. Then when he/she releases the key, it reverts back to the player's position. Just like in Super Mario World for the SNES.
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
or like blockdude.currahee wrote:Holy f00x0r! do you really think you'll be able to fit it on some 160KB of FlashROM?
Keep the ratio 1:1. The concept screenshot looks fine though it'll look huge on the TI-83+.
I have an idea for the area problem. Have the user press and hold a key and then use arrow keys to navigate the loaded map in memory to view what's there. Then when he/she releases the key, it reverts back to the player's position. Just like in Super Mario World for the SNES.
Red and blue had time? night/day?
Yeah, that shouldn't be too hard to implement in either asm or BASIC...
And thanks CompWiz.
And thanks CompWiz.
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