At the moment its just experimenting
![Smile :)](./images/smilies/grayscale_smile.gif)
. Right now it runs at about 45-50fps just rendering a single low detail model (well model of lines
![Razz :P](./images/smilies/grayscale_grin.gif)
). Not sure what the performance hit would be for multiple objects. Plus there is no object handling and subsequently there is no 'camera' yet, which is going to introduce some decent overhead. Not to mention the fact that the world is 8-bits ... which is also what many of my optimisations take advantage of (ill have to reintroduce that pesky division if i expand
![Sad :(](./images/smilies/grayscale_sad.gif)
).
Oh and there isnt any clipping either. 2D is easy enough, but i was wondering if i could get away with just near-plane clipping as far as the 3D aspect of it is concerned? Think that will suffice or is it going to have to be against a frustrum? :upset:.