[PC] Infected

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wild8900
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[PC] Infected

Post by wild8900 »

-Infected-
Download
Included in the download are the executable and the level editor (for instructions, see bellow).
Plot-
You are a lone soldier that crash landed on a planet filled with monsters and zombies. At the moment, the game is more of a minigame, no real plot, just mindless killing with some eye candy. There is no end to the levels, this is a survive till you die game. Has a couple weapons and a handful of enemies. To make it even more fun, they come in swarms. I have also added a lighting system to make it feel like you are in a dark cave (although there is one level that is outside). Hope you like it!

If you find any bugs or get an error message, please tell me almost exactly what it says or what happened. Thanks!

Enjoy!
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----Controls----
W,A,S,D - Movement
Mouse - Aiming
Left Click - Shoot
Right Click - Toggle Flashlight
1 - Machine Gun
2 - Shot Gun
3 - Plasma Gun

----Credits----
Dragon for the title screen idea
Lighting by GearGOD
Metroid Fusion for the enemy sprites
Tom Happ for the demo tiles (will change)
Commando & Conquistare for various sounds ("soldier lost")


-Level Editor-
*Note- At the moment, the editor is more of a beta.

Modes:

Not Holding Control- Tile Placing Mode
Holding Control- Object Placing Mode
Holding Shift- Grab Mode

Key Combos:

S Key- Save
A Key- Save As
L Key- Load
N Key- New

Left Click- Place Tile
Right Click- Remove Tile
Up/Down- Scroll Through Tiles

Ctrl+Left Click- Place Object
Ctrl+Right Click- Remove Object
Ctrl+Up/Down- Scroll Through Objects

Shift+Left Click- Grab/Move Object (You may move the Player object)
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tr1p1ea
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Post by tr1p1ea »

Wow, looks really cool! What was it written in?
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kalan_vod
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Post by kalan_vod »

Gamemaker I believe. This is amazing, I really like it and the graphics look great! It reminds me of a metroid game ;).
wild8900
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Post by wild8900 »

Thanks and yes, it was made in GM.
Please, feel free to make levels and upload them!
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Post by King Harold »

That is very nice for GM
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kalan_vod
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Post by kalan_vod »

King Harold wrote:That is very nice for GM
It is really good period, I think if this was ported to the DS or PSP it would sell great ...
*kalan works on PSP and DS port...jk*
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Post by ninja_master »

Hey just to let you know on my Vista 64 comp this game doesn't work. It errors out at the beginning. It says Runtime error 216 at 0040418A if this helps.
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Post by DarkAuron »

ninja_master wrote:Hey just to let you know on my Vista 64 comp this game doesn't work. It errors out at the beginning. It says Runtime error 216 at 0040418A if this helps.
I think that's because you're using Vista. :)
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Delnar_Ersike
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Post by Delnar_Ersike »

Nice game, though I hope you won't have infinitely spawning enemies because it gets frustrating and it slows down the game if the enemies gather at one platform.

Also, I got an error message when I died next to the wall on the outdoor level. Here is the error message, word for word:
ERROR in
action number 1
of Create Event
for object yellow_blood_fall

Error in code at line 3

direction=player.aimdir-random(30)+random(30)

at position 21: Unknown Variable aimdir
wild8900
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Post by wild8900 »

Alright thanks for the views guys.

Oh and thanks for the errors, Ill fix them quickly and release an update later.


EDIT: Oh and Kalan, I was thinking of porting it to PSP using open source LUA scripting language.
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Post by necro »

um, the file keeps not unzipping and coming up as corrupt...I could get the map editor to work though (its the main game that won't work). Judging from what I could see in there, seems like you need a lot more kinds of tiles and such.
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Madskillz
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Post by Madskillz »

looks great, I can't wait to try it out...but for the psp, I wouldn't port it using lua. In my opinion the lua homebrew sucks ass. However we are in desperate need of something great, the current homebrew has been lacking lately. Hit me up with an email or send me a PM either here or Revsoft.org I wouldn't mind helping out on a psp port.
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Post by necro »

is he active anymore?
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CDI
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Post by CDI »

I can bug test and do error checking and full test the game if ported to the PSP
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Madskillz
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Post by Madskillz »

It's a shame if he doesn't go through with this...it looked pretty promissing.
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