I've been wondering, how do you go about creating a 3D engine, I have absolutely NO interest in creating a gemini style 3D engine but more of a "real" 3D'r where there's actually up and down aiming (did I mention it's a guning game?)
laugh at me if you wish, but, what I'm thinking of is a two player game like Halo
![Rolling Eyes :roll:](./images/smilies/grayscale_rolleyes.gif)
I'm not sure if it's possible to do anything so complex over a cable... but, if it is, please tell, if not, I'd like to try making perhaps a few levels that are large so you'ld have to download them one at a time. I'd prefer this in GREYscale (just makes everything better) the players would NOT be 3D though, they would be 8 sided (so, from every side they look different) and would have three different sprites working, EX, the gun and head would move up and down togheter, the torso would not be flexable so it would be simpler to code, the legs can squat, run, and walk in which the body bobs when ducking or jumping.
of course this would be completely ASM, I'd probably have to code the whole blasted engine from the 0's and 1's up but, do you think it's possible? even in nongreyscale?
PS the "moving bodys" would only be the enemy, of course to it's a first person shooter. my aim is to make it a 2 player VS game as AI's probably aren't easy to code yet be smart... so...