Landscape Editor
Moderator: DarkAuron
If you don't mind them being public and in the open, you may post them here, but you can send them to me privately if you'd prefer that. Sorry for the late response, I've been sick. I can't show an example landscape though since I don't have powered up batteries for my calc, and it won't send without enough power. I should be getting some new AAA batteries this weekend.
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
Okee Dokee, here it be: http://www.cybcon.com/~bydl/spengo/spengopack.rar
*for some reason, the link doesn't like firefox :( So you have to use IE >_> When I tried it, all I got was a bunch of wierd characters :P
*for some reason, the link doesn't like firefox :( So you have to use IE >_> When I tried it, all I got was a bunch of wierd characters :P
bananas... o.o
It's because firefox thinks it can read it; you can right-click and save as though, which I did. And wow, those are nice
Theres a few problems with them though; theres a couple of limitations and rules that have to be followed, and I meant to add them in the program, so I'll probably work on that tomorrow and release a 0.81 version. The rules and limitations that you broke in a bunch of them:
-If you have a starting point for tank 1, you HAVE to have a starting point for tank 2.
-Tanks can't be put above ~14 pixels from the top
-The most significant bit of the tank position image code isn't used for coordinates since the screen size wouldn't use it anyways, so it's used for knowing whether theres a tank position availible or not. Currently it's not turned on, because I forgot to.
-I should probably limit any editing of the image code areas with any of the drawing tools (except clearing the screen).
-Save prompt won't appear when tank position is created, and it should. Shall be fixed.
-Graph screen isn't cleared when you exit the editing of a landscape, and you have to exit the program before making a new landscape or loading another one, otherwise the previous one will overlap. Shall also be fixed.
Things I'll probably add:
-Tank 'preview' after creating a tank start position
-When you go into editing mode, all areas used by the tankies engine (mostly the text) will be blacked out except the image code.
-An error-check button that optionally can check all used parts of the screen, see how many pixels you used, and give a report. Not necessary but it'll let you know how much of your beautiful artwork won't be used
Any other bugs you might find or features you'd like to include, or improvements of features, please contact me or post your insight!
With all those bugfixes and features it might end up being 0.85 or something, and although I can't promise a release, I'll try to get it out tomorrow after school.
Theres a few problems with them though; theres a couple of limitations and rules that have to be followed, and I meant to add them in the program, so I'll probably work on that tomorrow and release a 0.81 version. The rules and limitations that you broke in a bunch of them:
-If you have a starting point for tank 1, you HAVE to have a starting point for tank 2.
-Tanks can't be put above ~14 pixels from the top
-The most significant bit of the tank position image code isn't used for coordinates since the screen size wouldn't use it anyways, so it's used for knowing whether theres a tank position availible or not. Currently it's not turned on, because I forgot to.
-I should probably limit any editing of the image code areas with any of the drawing tools (except clearing the screen).
-Save prompt won't appear when tank position is created, and it should. Shall be fixed.
-Graph screen isn't cleared when you exit the editing of a landscape, and you have to exit the program before making a new landscape or loading another one, otherwise the previous one will overlap. Shall also be fixed.
Things I'll probably add:
-Tank 'preview' after creating a tank start position
-When you go into editing mode, all areas used by the tankies engine (mostly the text) will be blacked out except the image code.
-An error-check button that optionally can check all used parts of the screen, see how many pixels you used, and give a report. Not necessary but it'll let you know how much of your beautiful artwork won't be used
Any other bugs you might find or features you'd like to include, or improvements of features, please contact me or post your insight!
With all those bugfixes and features it might end up being 0.85 or something, and although I can't promise a release, I'll try to get it out tomorrow after school.
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
O________________O
oops. I guess that was in the wrong order. :P
I meant:
oops. I guess that was in the wrong order. :P
I meant:
The :D corresponds to the 'free day' not the funeral. I am just used to putting smileys at the end of things I guess. :PActually, neteither do I- Free day! :D I go to a catholic school so we get off for the Pope's funeral. :'(
bananas... o.o
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- Calc Guru
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OH also on the bugs part enter editor press new and then press 0 and (-) little random dots appear in the upper corners corresponding to each 0(upper left) (-) (upper right) But you can erase them AND they dont seem to screw anything up and I dont think you could fix the problem either(oops run on). oh well just to let you .