[Featured][Dev] Wizards
Moderator: MaxCoderz Staff
-
- Extreme Poster
- Posts: 322
- Joined: Tue 15 Feb, 2005 12:08 am
- Location: Lost in a land of mysteries.....
<off_topic>
GFX is graphics, pictures, ect.... Even these smiles are GFX!!
</off_topic>
Cant wait to play must download!!!!!
ROFL HAAAAAA Your J/K right???NanoWar wrote: If I would know what gfx is...
GFX is graphics, pictures, ect.... Even these smiles are GFX!!
</off_topic>
Cant wait to play must download!!!!!
Join me at:
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
No i didn't know...
I hate shortcuts! gfx? from where the hell i should know...
Bah! Its the same thing as "imo". It took a long time to understand, but ok, gfx is a bit logical - GraFiX !?
Im not as lazy as you. I write graphics!
[/off-topic]
Yes the cards are designed well, but I sad i need 50 different cards, so I have to work!
What about lightening, antidote, weakness, moment of peace, double strike, resistence...? (all these cards are already designed )
I hate shortcuts! gfx? from where the hell i should know...
Bah! Its the same thing as "imo". It took a long time to understand, but ok, gfx is a bit logical - GraFiX !?
Im not as lazy as you. I write graphics!
[/off-topic]
Yes the cards are designed well, but I sad i need 50 different cards, so I have to work!
What about lightening, antidote, weakness, moment of peace, double strike, resistence...? (all these cards are already designed )
Revolution Software
- kv83
- Maxcoderz Staff
- Posts: 2735
- Joined: Wed 15 Dec, 2004 7:26 pm
- Location: The Hague, Netherlands
- Contact:
Sounds like a nice concept to me. Are you using a table to run the different card routines? I know it's kinda hard to think of new cardsNanoWar wrote:@kv: did you read my last post? hmm, no matter!
The pbject of my game is that you fight versus creatures who have power and defense. These enemys have extra abilities to make the game harder... You controle one creature and you can play cards to damage your enemy or to heal your creature and blabla... If you won, you get money for being able to buy more cards for your deck. at last there should be ca. 50 different cards, but there aren't so much card ideas.
Cards you play cost Aether - its possible to play more than one card each turn - and your Aether-pool increases each turn.
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- Extreme Poster
- Posts: 479
- Joined: Fri 17 Dec, 2004 11:09 pm
- Contact:
No, but I think I should... I haven't tryed this jet. I can't be so difficult...kv83 wrote:Sounds like a nice concept to me. Are you using a table to run the different card routines? I know it's kinda hard to think of new cards
I'll give it a try! Hmm...
Source optimizing should be at the end...
Revolution Software
Update:
-card drawing is finished
-more cards are included
-counter-start-deck is ready
Another screenshot? Must be? Hmm... Ok...
Counter deck with "Terminate" card which deals 4 damage + the amount of aether in your aether-pool after playing Terminate. E.g. if you have 7 aether (terminate costs 6) it will cause 4+1 dmg.
-card drawing is finished
-more cards are included
-counter-start-deck is ready
Another screenshot? Must be? Hmm... Ok...
Counter deck with "Terminate" card which deals 4 damage + the amount of aether in your aether-pool after playing Terminate. E.g. if you have 7 aether (terminate costs 6) it will cause 4+1 dmg.
Revolution Software