Aura
Moderator: MaxCoderz Staff
- dysfunction
- Calc Master
- Posts: 1454
- Joined: Wed 22 Dec, 2004 3:07 am
- Location: Through the Aura
Aura
Well, this has been kindof on a back burner for a while: I was planning to wait until I had better command of asm, but I don't seem to be able to hold my interest in it. Now, however, I think I have the skills to do most of what I wanted to do in Basic. So here's my latest project, (Ender's Game is also still in development), Aura. It's a sci-fi rpg with a real-time battle system (like in Tales of Phantasia, not like in Zelda- separate engine from the overworld), vast, varied landscapes to explore, from under water to deep caves to crashed massive alien spacecraft- all in all, it'll be a Tales of Phanatsia-like rpg with a plot like that of Perfect Dark, Halo and Deus Ex, but completely orignal. This will be for all models of 83+ and 84, no regular 83 version (requires Omnicalc and large amounts of archive). Anyways, I have some animated screenshots in avi format (I used a video screen capture program to capture Flash Debugger, as VTI has no app support).
ftp://dysfunction@earthforge.com@ftp.ea ... RAANI1.AVI
ftp://dysfunction@earthforge.com@ftp.ea ... RAANI2.AVI
ftp://dysfunction@earthforge.com@ftp.ea ... RAANI1.AVI
ftp://dysfunction@earthforge.com@ftp.ea ... RAANI2.AVI
"You're very clever, young man, but it's turtles all the way down!"
heh, dys, you dont link to the ftp, use these:
http://dysfunction.earthforge.com/AURAANI1.AVI
http://dysfunction.earthforge.com/AURAANI2.AVI
http://dysfunction.earthforge.com/AURAANI1.AVI
http://dysfunction.earthforge.com/AURAANI2.AVI
With all those pixels, it's very hard to see what is what. If you want things dark and gloomy, think about making things in silhouette; add shadows and make some areas almost all white (pretty much like the table with the computer on it). The tree looked nice, but again, it was kinda tricky to see where it really was. I've never touched grayscale, so I shouldn't comment on that.
Looks great for Basic anyway, but... Well, you know, Basic It's all positive criticism.
Looks great for Basic anyway, but... Well, you know, Basic It's all positive criticism.
-
- Calc Master
- Posts: 1064
- Joined: Fri 17 Dec, 2004 3:22 pm
- Location: Probably playing DDR
- Contact:
Yeah that's true. I Noticed that it's also difficult to see the character, almost everything is blackish.kv83 wrote:Hmmm... unlike other's I don't like those GFX to be honest... The calc's LCD is too blurry to make those sprites and background looking good, and I am afraid you won't see your 'character' and enemy's as you should
-
- New Member
- Posts: 60
- Joined: Tue 11 Jan, 2005 1:48 am
- Location: The Dark Tower, The Middle of Everywhere
-
- New Member
- Posts: 60
- Joined: Sun 19 Dec, 2004 10:20 pm
- Location: here and there
So what, the main character can only be white! Just messin'CrimsonCasio wrote:mabey if the character were made whiter...
but yeah maybe if there was a white boarder around him, or if the ground tiles weren't so dark the main character would show up better. Personally I like the graphics maybe a little touching up. But it is definately a graphics style that I can't rememeber seeing on a z80 calc yet. And the view is really close up. I think its great kinda reminds me of King's Quest.