I hope I've fixed the screen-scrambling issue calc84maniac pointed out. I have also enlarged the level somewhat: sweet, i'll have to try it out later tonight to see if you were succesful! oh, and i rather like the new level. EDIT: i just realised that this topic is still in the 'discontinued projec...
i've always wondered about occlusion in 3d. i'll have to check back in a couple of years when your source is cleaner and i can actually understand it.
nice work, ben
to whom it may concern: a port of this project to axe was begun a while back and then disbanded when i realised how many fricken pokemon clones there already are in the works. after the recent omnimaga axe contest my efforts are now moving on to a new, more exciting rpg, however. so yeah, this is of...
so i didnt see that one before(probably because im both incredibly impatient and easily distracted), but it worked, so thanks anyways :lol: now on to business... the hardest part of this is definitely going to be making a decently fast system for retrieving data(stats, move specs, maps, and all that...
yes, it is currently functioning, but im a bit anger because it's somewhat slower than i would have hoped (atm too slow to run properly on a non SE), and i only have an 83plus emulator on this comp. it's pretty much the same as the animated version in the first post apart from the addition of walkin...
/\/\godsend/\/\ that would be amazing oh, and i just realized i never posted any pics of the new graphics start room: http://i833.photobucket.com/albums/zz254/shmibs/pkmn%20grey/room.jpg outside in pallet town: http://i833.photobucket.com/albums/zz254/shmibs/pkmn%20grey/pallet.jpg pine's lab: http:/...
alright, i completely revamped the graphics, added in animated walking, the ability to turn in place, ledges, and a few other things. if i cant speed it up somehow, though, this looks like it'll be SE only...
yeah, it takes about a second and a half to draw them with text, but it's better than using a massive number of pics Does celtic III have some method for hard-coding sprites? I have a copy of the app but havent been able to get a hold of the manual because the official downloads always end up corrup...