Search found 33 matches

by shmibs
Thu 18 Nov, 2010 12:52 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] Wizards
Replies: 218
Views: 294901

Re: [Featured][Dev] Wizards

ooh, shininess, nano!
i've seen this game around but now i'll definitely have to test it out!

oh, and this\/
benryves wrote:We're not dead, just... resting. :(
things will pick up eventually.
by shmibs
Mon 08 Nov, 2010 3:45 am
Forum: Nostromo
Topic: Progress thread for the current version (2010)
Replies: 35
Views: 88354

Re: [Nostromo] Orginal Progress Thread

I hope I've fixed the screen-scrambling issue calc84maniac pointed out. I have also enlarged the level somewhat: sweet, i'll have to try it out later tonight to see if you were succesful! oh, and i rather like the new level. EDIT: i just realised that this topic is still in the 'discontinued projec...
by shmibs
Mon 08 Nov, 2010 1:06 am
Forum: Nostromo
Topic: Progress thread for the current version (2010)
Replies: 35
Views: 88354

Re: [Nostromo] Orginal Progress Thread

i've always wondered about occlusion in 3d. i'll have to check back in a couple of years when your source is cleaner and i can actually understand it.
nice work, ben :)
by shmibs
Sun 19 Sep, 2010 5:42 am
Forum: Announce Your Projects
Topic: pkmn grey
Replies: 28
Views: 60467

Re: pkmn grey

to whom it may concern: a port of this project to axe was begun a while back and then disbanded when i realised how many fricken pokemon clones there already are in the works. after the recent omnimaga axe contest my efforts are now moving on to a new, more exciting rpg, however. so yeah, this is of...
by shmibs
Sun 19 Sep, 2010 5:36 am
Forum: Announce Your Projects
Topic: Doors CS 7.0 Released
Replies: 2
Views: 12974

Re: Doors CS 7.0 Released

hooray for doors!
i cant believe no one else has posted here in a month about something this big.
maybe maxcoderz is finally dead...
by shmibs
Sun 19 Sep, 2010 5:34 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev]Robot War 2: Official Announcement
Replies: 100
Views: 466528

Re: [Featured][Dev]Robot War 2: Official Announcement

/\dittoes
this was one of the projects that inspired me to try coding, and it's wonderful to see it's still progressing
by shmibs
Sun 19 Sep, 2010 5:28 am
Forum: Desolate
Topic: Desolate Re-write
Replies: 161
Views: 1150210

Re: Desolate Re-write

hmm... i havent been by here in a while
anything new happening with this project tr1p1ea?
by shmibs
Mon 18 Jan, 2010 4:44 am
Forum: Announce Your Projects
Topic: supaplex
Replies: 26
Views: 56892

Re: supaplex

demo soon?!! wonderful(math was beginning to bore me like none other
by shmibs
Mon 18 Jan, 2010 4:42 am
Forum: Announce Your Projects
Topic: pkmn grey
Replies: 28
Views: 60467

Re: pkmn grey

so i didnt see that one before(probably because im both incredibly impatient and easily distracted), but it worked, so thanks anyways :lol: now on to business... the hardest part of this is definitely going to be making a decently fast system for retrieving data(stats, move specs, maps, and all that...
by shmibs
Mon 04 Jan, 2010 5:41 am
Forum: Announce Your Projects
Topic: pkmn grey
Replies: 28
Views: 60467

Re: pkmn grey

yes, it is currently functioning, but im a bit anger because it's somewhat slower than i would have hoped (atm too slow to run properly on a non SE), and i only have an 83plus emulator on this comp. it's pretty much the same as the animated version in the first post apart from the addition of walkin...
by shmibs
Wed 23 Dec, 2009 7:05 pm
Forum: Announce Your Projects
Topic: pkmn grey
Replies: 28
Views: 60467

Re: pkmn grey

/\/\godsend/\/\ that would be amazing oh, and i just realized i never posted any pics of the new graphics start room: http://i833.photobucket.com/albums/zz254/shmibs/pkmn%20grey/room.jpg outside in pallet town: http://i833.photobucket.com/albums/zz254/shmibs/pkmn%20grey/pallet.jpg pine's lab: http:/...
by shmibs
Mon 21 Dec, 2009 10:18 pm
Forum: Announce Your Projects
Topic: pkmn grey
Replies: 28
Views: 60467

Re: pkmn grey

alright, i completely revamped the graphics, added in animated walking, the ability to turn in place, ledges, and a few other things. if i cant speed it up somehow, though, this looks like it'll be SE only...
by shmibs
Mon 21 Dec, 2009 10:13 pm
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 273809

Re: Purple

awesome
by shmibs
Sun 13 Dec, 2009 12:21 am
Forum: Announce Your Projects
Topic: pkmn grey
Replies: 28
Views: 60467

Re: pkmn grey

/\/\so true :cry: /\/\
i REALLY wanna finish this, though

i completely re-wrote the walking engine so it's much smaller and runs considerably faster. it now also uses the permanent sprite. check it out!!
by shmibs
Mon 07 Dec, 2009 1:31 am
Forum: Announce Your Projects
Topic: pkmn grey
Replies: 28
Views: 60467

Re: pkmn grey

yeah, it takes about a second and a half to draw them with text, but it's better than using a massive number of pics Does celtic III have some method for hard-coding sprites? I have a copy of the app but havent been able to get a hold of the manual because the official downloads always end up corrup...