Search found 27 matches
- Mon 06 Feb, 2006 9:49 pm
- Forum: Desolate
- Topic: Desolate German Version
- Replies: 53
- Views: 85922
Ä Ö Ãœ ä ö ÃÂÂ
Errm, I just peeked into an asm tutorial which has the small font as a reference. It seems that the small font already HAS umlauts and sharp s. It looks like this: ä : 91h ö : A9h ü : B1h Ä : 8Dh Ö : A5h Ü : ADh ß : F4h Could someone check if ...
- Sun 05 Feb, 2006 3:02 pm
- Forum: Desolate
- Topic: Desolate German Version
- Replies: 53
- Views: 85922
@NanoWar's comment: Thank you for the constructive ideas! >I would just use >ae = ä >oe = ö >ue = ü >like in crossword puzzles... I considered that. But then I had to use ss instead of ß as well, which would inclease the size of the words a lot. (I tried to mix ß w...
- Sun 05 Feb, 2006 12:23 am
- Forum: Desolate
- Topic: Desolate German Version
- Replies: 53
- Views: 85922
- Thu 21 Apr, 2005 1:27 pm
- Forum: Discontinued Projects
- Topic: [Calc Wars] Screenies soon.. I promise..
- Replies: 69
- Views: 109885
- Thu 10 Mar, 2005 1:04 pm
- Forum: Program Ideas
- Topic: Java Virtual Machine
- Replies: 37
- Views: 29349
- Thu 10 Mar, 2005 11:52 am
- Forum: Discontinued Projects
- Topic: [Calc Wars] User interface
- Replies: 22
- Views: 42738
- Thu 10 Mar, 2005 11:50 am
- Forum: Desolate
- Topic: Desolate German Version
- Replies: 53
- Views: 85922
- Thu 10 Mar, 2005 11:41 am
- Forum: Discontinued Projects
- Topic: [Calc Wars] User interface
- Replies: 22
- Views: 42738
- Wed 09 Mar, 2005 9:23 pm
- Forum: Discontinued Projects
- Topic: [Calc Wars] User interface
- Replies: 22
- Views: 42738
@kv83: Jepp, that might be a problem. And here's the solution: Clicking somewhere doesn't immediatelly move the unit. Instead it draws that arrow just like in the original GBA game. This makes it possible to specify the route, by clicking at some waypoints. And when you are done you click at the las...
- Wed 09 Mar, 2005 5:20 pm
- Forum: Program Ideas
- Topic: Java Virtual Machine
- Replies: 37
- Views: 29349
Java Virtual Machine
Is it possible to write a Java Virtual Machine for a calculator like the TI83+?
I don't like asm and Basic is so slow...
BTW: Someone wrote one for the Robotic Command Explorer:
http://lejos.sourceforge.net/
I don't like asm and Basic is so slow...
BTW: Someone wrote one for the Robotic Command Explorer:
http://lejos.sourceforge.net/
- Wed 09 Mar, 2005 3:49 pm
- Forum: Discontinued Projects
- Topic: [Calc Wars] User interface
- Replies: 22
- Views: 42738
- Wed 09 Mar, 2005 3:11 pm
- Forum: Discontinued Projects
- Topic: [Calc Wars] User interface
- Replies: 22
- Views: 42738
Well, I already have a GBA with AW1 and AW2, so a perfect copy of it on the calc would be completely useless for me. Thats why I suggested a different interface: A touchscreen is a better solution for such a game (at least in my eyes). It is more comfortable and faster. You need only three key press...
- Wed 09 Mar, 2005 2:54 pm
- Forum: Discontinued Projects
- Topic: [Calc Wars] User interface
- Replies: 22
- Views: 42738
- Wed 09 Mar, 2005 2:48 pm
- Forum: Desolate
- Topic: Desolate German Version
- Replies: 53
- Views: 85922
- Wed 09 Mar, 2005 2:32 pm
- Forum: Discontinued Projects
- Topic: [Calc Wars] User interface
- Replies: 22
- Views: 42738
[Calc Wars] User interface
Here are some suggestions for a user interface: 1. A touchscreen would be great! Imagine the scene looks like this: http://cnukez.arbur.net/pictures/mzinn/CalcWarsIngame.gif The touchsccreen would be this area of the calc: MATH APPS PRGM VARS CLEAR X-¹ SIN COS TAN ^ X² , ( ) ÷...