Search found 2991 matches

by benryves
Tue 21 Dec, 2010 4:48 pm
Forum: Programming Help
Topic: Wabbitemu crashes when trying to open the debugger
Replies: 3
Views: 28351

Re: Wabbitemu crashes when trying to open the debugger

Are you using the latest version? Recent builds have been a bit erratic.
by benryves
Tue 14 Dec, 2010 11:59 pm
Forum: Nostromo
Topic: Progress thread for the current version (2010)
Replies: 35
Views: 93830

Re: Progress thread for the current version (2010)

Heh, thank you. :) I was hoping to draw a character sprite that could wander around the level on its own. I do also need to add a height coordinate for objects - they currently snap straight down to the floor. The frame rate is the same as the previous demo, and yes at 15MHz. Performance still slows...
by benryves
Tue 14 Dec, 2010 2:28 pm
Forum: Nostromo
Topic: Progress thread for the current version (2010)
Replies: 35
Views: 93830

Re: Progress thread for the current version (2010)

Thank you very much. I hope I get a chance to resume this project soon, but work is currently taking all of my time. :( http://benryves.com/images/nostromo/bsp/2010.12.12/Moving-Things.gif I did spend a little time adding code to allow "things" to be moved around the map. This involves tak...
by benryves
Sat 11 Dec, 2010 12:28 am
Forum: Nostromo
Topic: Progress thread for the current version (2010)
Replies: 35
Views: 93830

Re: Progress thread for the current version (2010)

Thank you very much. :) I've had virtually no time to work on my own projects recently (work has been keeping me busy as the year comes to an end) so there's been no progress since my last post I'm afraid. :(
by benryves
Sat 11 Dec, 2010 12:24 am
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 172067

Re: Brass 3.0.0.0 Beta 13

I'd recommend Spasm instead, to be perfectly honest. It's certainly more robust.
by benryves
Fri 03 Dec, 2010 5:07 pm
Forum: Nostromo
Topic: Progress thread for the current version (2010)
Replies: 35
Views: 93830

Re: Progress thread for the current version (2010)

Thank you very much! :) I do hope I can turn this into something usable for a game, but I'm still a long way off. The size worries me, too. With a bit more work I hope I can start publishing the source code, which may give people a better idea of what I'm doing. It's a fairly simple renderer, and gi...
by benryves
Fri 03 Dec, 2010 12:15 am
Forum: Latenite, Brass and EarlyMorning
Topic: Brass 3.0.0.0 Beta 13
Replies: 103
Views: 172067

Re: Brass 3.0.0.0 Beta 13

I've released a new beta of the assembler to the website. This fixes a bug with multiple forward-references in a single data statement and slightly improves the bundled TI calculator templates and include files. These are issues I've run into when developing Nostromo.
by benryves
Thu 02 Dec, 2010 1:24 pm
Forum: Nostromo
Topic: Latest screenshots and downloads
Replies: 0
Views: 91924

Latest screenshots and downloads

This topic will be updated to display a selection of screenshots of the 3D engine as well as provide a link to the latest test download. http://benryves.com/images/nostromo/bsp/2010.11.07/Overview-01.gif    http://benryves.com/images/nostromo/bsp/2010.11.07/Overview-02.gif    http://benryves.com/ima...
by benryves
Thu 02 Dec, 2010 2:09 am
Forum: Off Topic
Topic: The Happy Birthday Thread
Replies: 538
Views: 1213838

Re: The Happy Birthday Thread

Happy birthday, kv83! :-) I hope life is treating you well, wherever you are...
by benryves
Tue 30 Nov, 2010 10:59 am
Forum: Nostromo
Topic: Progress thread for the current version (2010)
Replies: 35
Views: 93830

Re: [Nostromo] Orginal Progress Thread

I've made some attempts to optimise the engine; only one (caching projected vertices) has been successful. I have, however, enlarged the level to the full 256 walls. http://benryves.com/images/nostromo/bsp/2010.11.28/Overview-03.gif      http://benryves.com/images/nostromo/bsp/2010.11.28/Overview-04...
by benryves
Thu 25 Nov, 2010 2:36 am
Forum: Nostromo
Topic: Progress thread for the current version (2010)
Replies: 35
Views: 93830

Re: [Nostromo] Orginal Progress Thread

I've done a little work on the project and added another room: http://benryves.com/images/nostromo/bsp/2010.11.25/New-Room-01.gif       http://benryves.com/images/nostromo/bsp/2010.11.25/New-Room-01.jpg http://benryves.com/images/nostromo/bsp/2010.11.25/New-Room-02.gif       http://benryves.com/imag...
by benryves
Sun 21 Nov, 2010 6:03 pm
Forum: Nostromo
Topic: Progress thread for the current version (2010)
Replies: 35
Views: 93830

Re: [Nostromo] Orginal Progress Thread

  http://benryves.com/images/nostromo/bsp/2010.11.21/Collision-Detection-Still.gif Work has left me with little time to work on my own projects of late. I have, however, added simple collision detection to Nostromo, and you can read more about this and download a demo from my site . Failing that, cl...
by benryves
Fri 19 Nov, 2010 2:12 pm
Forum: Programming Help
Topic: Convert Key Code to Character Code
Replies: 3
Views: 16041

Re: Convert Key Code to Character Code

NanoWar wrote:This uses key tables:
http://www.ticalc.org/archives/files/fi ... 39943.html
It also uses GetCSC rather than GetKey. :)
by benryves
Fri 19 Nov, 2010 11:17 am
Forum: Programming Help
Topic: Convert Key Code to Character Code
Replies: 3
Views: 16041

Re: Convert Key Code to Character Code

I've not used it myself, but KeyToString seems to do what you need.
by benryves
Thu 18 Nov, 2010 2:19 pm
Forum: Off Topic
Topic: RC plane mischief (Laughter at 20,000 ft)
Replies: 7
Views: 22693

Re: RC plane mischief (Laughter at 20,000 ft)

I can't say I know the first thing about model aeroplanes but this looks like great fun. Good luck with the project! :)