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by tr1p1ea
Sun 30 Dec, 2012 8:57 am
Forum: xLIB
Topic: Next version of xLIB - features?
Replies: 215
Views: 309542

Re: Next version of xLIB - features?

I know CIII and DCS integrated virtually all xLIB functions however i still regret not finishing 1.0 because the real advantage it has over the others is speed. It implements a lot of important things that xLIB (and others) never did ... looking back i have no idea why. Here is a smoothscrolling til...
by tr1p1ea
Fri 28 Dec, 2012 4:27 am
Forum: Off Topic
Topic: 4000th Post Thread
Replies: 0
Views: 90870

4000th Post Thread

Celebrates in silence once more :(.

*crickets riding tumbleweeds*
by tr1p1ea
Fri 28 Dec, 2012 4:04 am
Forum: xLIB
Topic: Next version of xLIB - features?
Replies: 215
Views: 309542

Re: Next version of xLIB - features?

Hmm.. strange! Ill have to look into it as i only patched it and tested MII. The fix does indeed affect getKey, ill have to rework the workaround. Also i dug up xLIB 1.0alpha and there are some features in there that i wish i had of released. It had the capability to parse simple equations and also ...
by tr1p1ea
Fri 28 Dec, 2012 3:41 am
Forum: Metroid
Topic: progress...
Replies: 280
Views: 626327

Re: progress...

I may need some help getting it to a demo release stage as im not too familiar with Metroid games im afraid :(.
by tr1p1ea
Thu 27 Dec, 2012 11:08 pm
Forum: Metroid
Topic: progress...
Replies: 280
Views: 626327

Re: progress...

Massive thread revivial! *performs CPR*

I *might* have acquired the metroid source a while back and have a build running in wabbitemu:

Image

In over 7 years this forum is finally unlocked!
by tr1p1ea
Thu 20 Dec, 2012 9:37 pm
Forum: solidFRAME
Topic: solidFRAME discussion
Replies: 28
Views: 191263

Re: solidFRAME discussion

Thanks :). Im working on some pretty tricky 3D movement and tracking routines which will hopefully enable me to get more out of this space-sim demo.
by tr1p1ea
Tue 18 Dec, 2012 12:52 am
Forum: xLIB
Topic: Next version of xLIB - features?
Replies: 215
Views: 309542

Re: Next version of xLIB - features?

Necro post challenged!

I have quickly taken a look and think i have a workaround for the > 2.53 bug.

You can find an updated version of xLIB here: http://www.tr1p1ea.net/files/downloads/xlib.8xk

Hopefully it works!, let me know if there are any issues.

*crickets*
by tr1p1ea
Sun 16 Dec, 2012 7:39 am
Forum: solidFRAME
Topic: solidFRAME discussion
Replies: 28
Views: 191263

Re: solidFRAME discussion

Merthsoft: That screenie is indeed rendering multiple 'objects' in a 16-bit 3D world. The other screenies are still in the same 16-bit world but with only 1 object. So yeah that cube demo can have up to 255 different objects floating around technically. I was thinking of making a basic cube shooting...
by tr1p1ea
Mon 10 Dec, 2012 9:31 pm
Forum: Announce Your Projects
Topic: TokenIDE - A Computer-Side BASIC IDE
Replies: 8
Views: 33040

Re: TokenIDE - A Computer-Side BASIC IDE

I have seen this in the list on ticalc.org, its a very neat utility and makes BASIC program writing a breeze!
by tr1p1ea
Mon 10 Dec, 2012 9:27 pm
Forum: solidFRAME
Topic: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE)
Replies: 16
Views: 101437

Re: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE

Well technically it would be possible, but i would have to properly implement lighting as opposed to this hack. That being said, per model lights should be easy too. Also i have added polygon clipping, but only in 2D which means that any polygons that have a vertex behind the near plane (z=0) will b...
by tr1p1ea
Mon 10 Dec, 2012 9:24 pm
Forum: News and Information
Topic: [News] ticalc.org POTY 2012
Replies: 2
Views: 39312

[News] ticalc.org POTY 2012

ticalc.org has launched the POTY voting for 2012. First up is the TI-83+/84+ category and the nominees are: Absolute Insanity (News article) Absolute Madness (News article) Alien Breed 5 (News article) An Exercise in Futility (News article) ASMDREAM (News article) Bomberkids (News article) Chess (N...
by tr1p1ea
Thu 06 Dec, 2012 10:40 pm
Forum: solidFRAME
Topic: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE)
Replies: 16
Views: 101437

Re: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE

I do need to fully implement it so that it is based on an idependant world position as opposed to the camera (was a quick hax), but it supports all objects in the 'world' without any code changes.
by tr1p1ea
Mon 03 Dec, 2012 9:05 pm
Forum: solidFRAME
Topic: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE)
Replies: 16
Views: 101437

Re: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE

Ill tidy up the xwing model and release if you like. In the meantime i have been experimenting with basic lighting effects: http://img.removedfromgame.com/imgs/polytest34.gif Here is a better screenshot of whats going on (i hope): http://img.removedfromgame.com/imgs/polytest35.gif Also here is the x...
by tr1p1ea
Thu 29 Nov, 2012 10:01 pm
Forum: solidFRAME
Topic: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE)
Replies: 16
Views: 101437

Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)

The BFC is very basic, at present i do it after transforming but before projecting using: ; bfc = (x0-x1)*(y2-y1)-(y0-y1)*(x2-x1) Where the sign is taken to determine which direction the polygon is facing. The error involved means that faces on the boundary between facing and not-facing are sometime...
by tr1p1ea
Thu 29 Nov, 2012 4:23 am
Forum: solidFRAME
Topic: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE)
Replies: 16
Views: 101437

Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)

Hi Ben, Thanks for the quick reply! :).

I need to correct the back-face culling for a start and add polygon clipping i think. Plus i need reorganise the memory structure a little.

For now i might just have a go at making some 3D models to test with :).