Search found 50 matches

by jimmothy
Thu 11 Oct, 2007 8:50 pm
Forum: Off Topic
Topic: Smash Bros Brawl
Replies: 154
Views: 459093

i know there have been no "official announcements" but what is the most official source of information? the games website. which currently says TBD. the other date was set 2 months ago, alot can change in 2 months. i agree that i want to not believe this and that nothing concrete has come ...
by jimmothy
Wed 10 Oct, 2007 9:56 pm
Forum: Programming Help
Topic: [Z80-asm] Advise about tilemapping
Replies: 27
Views: 22374

Spencer wrote:I forget how Zelda's works, but its superior to jim's.
LOL that made me laugh
by jimmothy
Wed 10 Oct, 2007 9:14 pm
Forum: Off Topic
Topic: Smash Bros Brawl
Replies: 154
Views: 459093

w00t awesome! I'm glad to see a non nintendo mascot in a nintendo game ^^ I hope Master Chief (Spartan) is added to SSB:B too...err..maybe not that extreme lol snake is a non nintendo mascott. he wasw announced as soon as the game was announced. anyway WHAT!!?!?!?!?!!? January, where did you get th...
by jimmothy
Mon 08 Oct, 2007 6:51 pm
Forum: Off Topic
Topic: topic content deleted
Replies: 70
Views: 70098

maybe hes wicked hard at work on smash bros. but seriously, he would be a big loss, i hope he just forgot to tell us about a short leave of absence or something
by jimmothy
Sat 22 Sep, 2007 2:12 am
Forum: Smash Bros
Topic: Project Discussion
Replies: 229
Views: 517344

what website?

edit: i never even saw that link, i guesss i need to be more thourough
by jimmothy
Sun 16 Sep, 2007 9:58 pm
Forum: Programming Help
Topic: [TI-BASIC] Help with Optimization
Replies: 22
Views: 12142

The If 0 is only slow if you trigger the bug where the temporary equvar doesn't get deleted. Even then, it is not a reason to go to If:Then, because you can easily work around the bug, and it will be faster. This took 7.7s on my calculator :For(I,1,1000) :If 0 : :End This took 8.0s :For(I,1,1000 :I...
by jimmothy
Thu 13 Sep, 2007 2:45 am
Forum: Programming Help
Topic: [TI-BASIC] Help with Optimization
Replies: 22
Views: 12142

i always thought that if then was the best choise for speed because if is slight faster if correct but significantly slower if false.
by jimmothy
Sat 08 Sep, 2007 2:09 pm
Forum: Programming Help
Topic: [TI-BASIC] Help with Optimization
Replies: 22
Views: 12142

idk, it seems it'd best to measure stuff on a real calc. just test to see which takes longer when executed 100 times or something.
by jimmothy
Sat 08 Sep, 2007 2:03 pm
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 285542

i dont know how much slower it'd be but perhaps you could put a separator between screen and calc screen. like a line of !'s on the line after the last column used by the game (same on the other side). or do you think it'd be too confusing?
by jimmothy
Sun 26 Aug, 2007 9:47 pm
Forum: General TI Discussion
Topic: Fix to (hopefully) make this forum active again
Replies: 33
Views: 62312

ya i got here through desolate where it says maxcoderz.com or w/e i figgured it was juust a mistake that it wasnt com/net. i assume there will be alot of people who wouldnt check other net extensions, so i too feel alot of new members are being detered by the changed addresses before they even get h...
by jimmothy
Thu 09 Aug, 2007 3:17 pm
Forum: Off Topic
Topic: Smash Bros Brawl
Replies: 154
Views: 459093

there is no way it takes 4 months to mass produce this game. thats rediculous. i would assume that the disk may be complete but they are working on the online aspects of the game which are separate from the disks. they could put a ssbb to every single wii in four months if that was they focused all ...
by jimmothy
Thu 12 Jul, 2007 5:33 pm
Forum: Announce Your Projects
Topic: Demon's Projects
Replies: 49
Views: 33374

this looks to be the best spriting tool on the calc, great work there demon

on the side lol@ the word "slew"
by jimmothy
Thu 12 Jul, 2007 5:28 pm
Forum: Announce Your Projects
Topic: Zombie Attack
Replies: 56
Views: 97274

Thanks for the comments! @tr1p1ea: I am not sure if I may do scenery except for maybe on the edge of the screen. I am already contemplating the fact that, because of the extra space due to having to use 8 pixels at a time per length, I may have to OR the sprites onto the field so that the white doe...
by jimmothy
Thu 12 Jul, 2007 5:16 pm
Forum: Smash Bros
Topic: Project Discussion
Replies: 229
Views: 517344

well, we now have a set date for brawl. but it'd sure be nice if we could have some progress/idea of completion for this game.


and for those that were wondering, brawl is out dec 3.

edit: well dec03 is TBA now nvm on that point.
by jimmothy
Thu 28 Jun, 2007 8:28 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 96104

that balls game looks real cool . i hope you are able to get that up. other than that this is looking cool. i like the blox idea and acno's energizer is one of my favorite C++ classtime wasters.