Search found 36 matches

by Erktheorc
Tue 03 Apr, 2007 10:20 pm
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

Well I can remove a few things from the todo list :P The new level compiler is completed and works ok. It compiles the beta level fine. Also removed the alpha key as attack key, it now works fine to just move "over" another unit to attack it. Made a small attack window pop up when attackin...
by Erktheorc
Mon 02 Apr, 2007 9:39 pm
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

Since I haven't posted in a while I thought it was time for a small status update :) I'm still working on the new level compiler, it's nearly complete but until then it's hard to test the new features. Anyway the new things: *A new level compiler that is nicer than the old one :) *It's now possible ...
by Erktheorc
Tue 16 Jan, 2007 12:40 pm
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

any chance this will go grayscale? Anyways, pretty neat, I would suggest not overdoing it in terms of complexity and itd be cool if there were battle animations like in fire emblem. Well, there wont be any grayscale graphics and no battle animations like those in fire emblem. But I'll see if I can ...
by Erktheorc
Mon 15 Jan, 2007 2:33 pm
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

Next beta will have some major changes. First attack types (melee or ranged) will be replaced by weapon types. There are now three different weapon types instead and they will also have there own custom image. The new weapons works like in Fire Emblem (one type of weapon is better against another an...
by Erktheorc
Fri 22 Dec, 2006 12:25 am
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

Very cool game, but i had a little trouble getting the character to move around, it didnt seem to notice when i pressed 2nd next to the unit? You have to first put the cursor over the unit you want to move and press 2nd, the cursor should now disappear. Press the direction you want to move the unit...
by Erktheorc
Fri 15 Dec, 2006 10:55 pm
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

Changed the title of the thread to indicate that the beta is released. The only issues so far is that the game won't load the level if you don't have enough ram free (13-14KiB should be enough though), and that I forgot to add the Del key to the readme (which I have now) :) And about the speed, I st...
by Erktheorc
Thu 14 Dec, 2006 12:37 pm
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

Well here it is: http://www.dtek.chalmers.se/~erikjb/filer/dsbeta.zip A few important notes: Use MirageOS for the ti83+/ti84 version and Venus for the ti83 version. Check the readme for more information :) There are a few bugs in the level, I will not fix them if they are not critical (crashes the c...
by Erktheorc
Wed 13 Dec, 2006 10:23 pm
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

Right now the engine supports 10 different unit types per level (5 player controlled and 5 computer controlled). Each one can have a different attack type, attack power and speed. Also, each level has it's own graphics :) So a campaign can have many levels with different units in each one. Units can...
by Erktheorc
Wed 13 Dec, 2006 1:23 pm
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

I just realised that ranged units (archers & wizards) are quite useless. So I will probably change it to a system more like Fire Emblem, units of type A is more effective against units of type B and so on... This also make the controls easier since the attack button can be removed, since you the...
by Erktheorc
Wed 11 Oct, 2006 10:24 pm
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

Fixed all known bugs, everything seems to work as it should. Just the gfx and some scripting left to do 8)
by Erktheorc
Wed 11 Oct, 2006 3:13 pm
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

Since pindurti works so well in linux (with wine) I manage to take a animated screenshot of the level selection screen (the background image will change though). http://www.dtek.chalmers.se/~erikjb/bilder/dgsc68c.gif I also fixed a few bugs, it's now possible to resume a game again. The things left ...
by Erktheorc
Sun 08 Oct, 2006 11:08 pm
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

Any new pictures? :) Well, some new pictures then :) http://www.dtek.chalmers.se/~erikjb/bilder/dgsc68a.png I recently changed some graphics, to the left is the old gfx and to the right is the current one (which probably is the final one). The first two images are from the title screen where you ch...
by Erktheorc
Sat 16 Sep, 2006 7:19 pm
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

Both the new level selection screen and the new text routine is completed. Both are much nicer than before :)
There is only some gfx to update before the demo is finished... I hope :P
Well there is the bug in the save-on-exit routine... but I probably fix that one later...
by Erktheorc
Thu 10 Aug, 2006 9:13 pm
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

Great to here that you're still working on this. Keep us updated! Do you know btw what will be included in the demo and what not? :) The complete game, but with only one level which is mostly there to show what the engine is capable of. I probably also include the development tools I used to create...
by Erktheorc
Thu 10 Aug, 2006 8:34 pm
Forum: Announce Your Projects
Topic: Dragon Song [Beta]
Replies: 90
Views: 344988

Just wanted to say that the project isn't dead :) A friend of mine helped me test the game a few weeks ago and we found a few things that had to be changed. My old routine for displaying text didn't work as well as it should, so I had to rewrite it. Also the level selection screen sucked, so I need ...