Search found 76 matches

by ssartell
Fri 03 Feb, 2006 6:28 am
Forum: Programming Help
Topic: The link port
Replies: 7
Views: 4617

The link port

Ok so I like the idea of doing different things with the link port but I have a few concerns that I don't really have answers to. With the recording program I wrote before, the signal on the line was too low to be picked up. I have this little pre-amp that uses a 9V battery that I was thinking about...
by ssartell
Sun 15 Jan, 2006 8:06 pm
Forum: Program Ideas
Topic: TI-83+ sound recorder
Replies: 13
Views: 21115

By the way, if you're trying this (which you should try at your own risk) the tip takes the mic signal and the ring sends the speaker signal (from what I gathered and it does work on mine). If it doesn't work, your phone might be switched around or something. I think I could get a better quality rec...
by ssartell
Sun 15 Jan, 2006 7:57 pm
Forum: Programming Help
Topic: [TI ASM]Scrolling Method
Replies: 36
Views: 15716

well on my headset the microphone used the tip to send and the ring was used to send to the ear piece. My headset is from Verizon so maybe other people might have headsites from there. The plug is 2.5mm stereo (it has 3 metal parts seperated by 2 black rings). If you're gonna use this program, use i...
by ssartell
Sat 14 Jan, 2006 5:05 pm
Forum: Programming Help
Topic: best place to learn how to impement graphics
Replies: 26
Views: 12513

Yeah not hard when you're not writing your own routines...
by ssartell
Sat 14 Jan, 2006 12:23 pm
Forum: Program Ideas
Topic: TI-83+ sound recorder
Replies: 13
Views: 21115

TI-83+ sound recorder

So I made something pretty useless but kinda cool. My cellphone headset is 2.5mm which is the same size as the linkport so I wrote a quick program that can record and playback a second or two of sound. The quality is horrible and you have to be pretty loud (try just making loud OOOO noises) for it t...
by ssartell
Sat 14 Jan, 2006 11:01 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] PindurTI (Best Thread 2005)
Replies: 1356
Views: 625923

Why are breakpoints disabled during linking?
by ssartell
Sat 14 Jan, 2006 10:06 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] PindurTI (Best Thread 2005)
Replies: 1356
Views: 625923

I don't know if this has been brought up (I know you're still doing work so maybe this just hasn't been implemented) but the disassembler doesn't work quite right when the linkport is used. None of my breakpoints work when I'm working with the linkport and (I'm sure you're aware of this) the link st...
by ssartell
Sat 14 Jan, 2006 8:12 am
Forum: Programming Help
Topic: [TI ASM]Scrolling Method
Replies: 36
Views: 15716

I'm assuming you were smart enough to use an actual headset with a mic and what not. Beyond that you just have make noise directly into it and be pretty loud about it. It has a tendency to clip sound below a certain volume. I think I will make a new post about this in the Programming Ideas section. ...
by ssartell
Sat 14 Jan, 2006 6:57 am
Forum: Programming Help
Topic: [TI ASM]Scrolling Method
Replies: 36
Views: 15716

Well like I said before, the sound quality is horrible and (on the headset I used) you have to be pretty loud for it to pick out anything, but here you go. The controls work like so: Up: records Down: plays back current recording Clear: exits https://netfiles.uiuc.edu/ssartell/RECORD.8XP?uniq=anvqiv...
by ssartell
Sat 14 Jan, 2006 4:50 am
Forum: Programming Help
Topic: [TI ASM]Scrolling Method
Replies: 36
Views: 15716

@calcul83: If you want any help, I'd be glad to divulge any information. I know sometimes it's easy to feel like you're asking dumb questions cause everyone seems to know what their doing, but I am still learning myself so can spell everything out for ya if you need. haha So I know this is a little ...
by ssartell
Fri 13 Jan, 2006 10:08 am
Forum: Programming Help
Topic: [TI ASM]Scrolling Method
Replies: 36
Views: 15716

@calcul83: try this LD C, 8 Loop1: LD B, 16 Loop2: put stuff here DJNZ Loop2 DEC C JR NZ, Loop1 @anyone: Tile mappers are fun! Ok so I'm still using the big buffer but I'm running into problems. Currently I'm just shifting the whole buffer left or right or LDIR/LDDR to shift up or down. Assuming thi...
by ssartell
Fri 13 Jan, 2006 2:59 am
Forum: Programming Help
Topic: [TI ASM]Scrolling Method
Replies: 36
Views: 15716

As in store part of the data in one of those spots and the rest into the other.
by ssartell
Fri 13 Jan, 2006 2:52 am
Forum: Programming Help
Topic: [TI ASM]Scrolling Method
Replies: 36
Views: 15716

I thought you said zelda was using a buffer with a 1 tile border? That means an extra 16 rows on top and bottom and 2 for each side so (12+2*2)*(64+2*16)=16*96 bytes right?
by ssartell
Fri 13 Jan, 2006 1:20 am
Forum: Programming Help
Topic: [TI ASM]Scrolling Method
Replies: 36
Views: 15716

Umm ok sometimes I need things spelled out for me. Where exactly (in hex or equated word) can I store a buffer of 16x96 bytes?
by ssartell
Thu 12 Jan, 2006 9:07 pm
Forum: Programming Help
Topic: [TI ASM] Which greyscale package to use
Replies: 49
Views: 23573

Yeah I get the buffer thing. I don't really understand what was meant by the rotating mask thing spencer was talking about. You have 2 inactive buffers that you use to draw on, 2 active to use as panes for the grayscale, and then an interrupt to load the two active panes