Sorry, none at the moment. I need to revive this project for the 1329th* time.Galandros wrote:Wondering if you have new screen shots...
* may be an exaggeration.
Sorry, none at the moment. I need to revive this project for the 1329th* time.Galandros wrote:Wondering if you have new screen shots...
Did you send zlibgl83.8xk to your calc as well as orbit.8xp? If you didn't it will quit immediately with no error message. That's the only reason I can think for that happening.Eeems wrote:hmm, I tried the orbit thing, but it just quits on me before doing anything...
It's just over 1kb of dynamic memory at the moment, plus appBackUpScreen for static variables/interrupt handler. If I keep the texture mapping the way it is, it will also need 512 bytes per texture for lookup tables.benryves wrote:Very nice! What are your RAM requirements?