Search found 168 matches

by ISUCK
Sun 22 May, 2005 5:48 pm
Forum: General TI Discussion
Topic: MaxCoderz Episode VI: Return of the Hitoshi
Replies: 226
Views: 213037

wow, last time i remember him coming back was him posting a comment on one of the news items saying he played ff11
by ISUCK
Sun 22 May, 2005 3:17 pm
Forum: Discontinued Projects
Topic: [Calc Wars] Screenies soon.. I promise..
Replies: 69
Views: 117804

NOOOOOOOO :shock:

I'm going to taiwan on vacation on june.... o man <hyperventialest>
by ISUCK
Sat 21 May, 2005 11:56 pm
Forum: Announce Your Projects
Topic: Super Smash Brothers
Replies: 150
Views: 61013

i've been her longer than you youngsters, before when hitoshi, NJ, were here... :twisted: and look at my post count... yeesh :P

but i digress, I hope this project recieves some news
by ISUCK
Fri 20 May, 2005 12:54 am
Forum: Announce Your Projects
Topic: Monsters Beta. :)
Replies: 122
Views: 44602

cool idea, i'd like to test yuengcheng@aol.com...
by ISUCK
Tue 17 May, 2005 10:35 pm
Forum: Metroid
Topic: progress...
Replies: 280
Views: 630636

I don't see any arguements at all, just a response..

joe will come... when he comes 8)
by ISUCK
Mon 16 May, 2005 3:22 am
Forum: Off Topic
Topic: Math TEAM SUCCES!!!!!!!!!!
Replies: 10
Views: 7469

it's funny, because where i live (illinois), our highschool's math team has beaten IMSA (illinois math and science academy) tons of times.... lol
by ISUCK
Mon 16 May, 2005 3:19 am
Forum: Off Topic
Topic: Nintendo Revolution Revealed?!
Replies: 271
Views: 83162

There are already emulators for NES, GB, SNES for the gba. Plus video & music can encoded by the user, instead of having to buy it. Again this for the gba, I can only imagine how this will take off for the DS when the tech progresses more. well, faux pas to the gb emuator for GBA... i'm sorry i...
by ISUCK
Sun 15 May, 2005 4:10 pm
Forum: Announce Your Projects
Topic: DragonballZ Budokai
Replies: 54
Views: 22884

it won't be the one that was written by will white or someone that never worked on my calc right ? :D
by ISUCK
Mon 09 May, 2005 10:43 pm
Forum: Announce Your Projects
Topic: RPG builder kit thingy in basic
Replies: 31
Views: 16362

well i've only begun to optimize, so i'm not at the root yet, maybe the branches...

btw, anyone find some things to optimize iot?
by ISUCK
Mon 09 May, 2005 10:41 pm
Forum: The Verdante Forest
Topic: Bugfixes
Replies: 40
Views: 77698

kozak, could you just release a build on chapter 6 that has like uberstats as well as weapons? My corrupted version has been on my calc, and i want to beat it without spending 8+ hours playing through it :D
by ISUCK
Mon 09 May, 2005 12:50 am
Forum: Discontinued Projects
Topic: [BattleCards] Project Brief
Replies: 192
Views: 219242

yea, same here... although i saved teh gif on my desktop to look at it, and the animations don't show on my pc... weird
by ISUCK
Fri 06 May, 2005 9:14 pm
Forum: Announce Your Projects
Topic: RPG builder kit thingy in basic
Replies: 31
Views: 16362

Since my code is very noobish (even after months and months of experience), and the fact that comments are helpful, I'm deciding to post my code. thought about putting this in the optimizing tricks place, but since I have a topic about this project here. Then I said, "ah wat the heck, might as ...
by ISUCK
Thu 05 May, 2005 10:46 pm
Forum: Announce Your Projects
Topic: RPG builder kit thingy in basic
Replies: 31
Views: 16362

Update: more optimizations... now it's about 6300-6400bytes

yes, i'm using strings for maps, and i'm using ascii graphics
by ISUCK
Thu 05 May, 2005 4:19 am
Forum: Announce Your Projects
Topic: RPG builder kit thingy in basic
Replies: 31
Views: 16362

battle system
menu system
shops system
movement engine
text engine
...yea, don't wanna go into detail now. but i'll do that as i keep optimizing :D
by ISUCK
Thu 05 May, 2005 2:08 am
Forum: Announce Your Projects
Topic: RPG builder kit thingy in basic
Replies: 31
Views: 16362

another 30 bytes shaved off... :D Yea, it includes everything, and I added the list in the group too so it would be easier to test... and that's about 125 bytes. Plus the game data which I'm really not working on right now which i estimated is about 1500-2000 bytes (then again, I may be wrong) Btw, ...