Search found 81 matches
- Sat 19 Aug, 2006 2:54 am
- Forum: xLIB
- Topic: the xlib guru
- Replies: 108
- Views: 214938
- Wed 16 Aug, 2006 10:40 pm
- Forum: Program Ideas
- Topic: Advance Wars
- Replies: 48
- Views: 67253
- Sun 13 Aug, 2006 3:22 am
- Forum: Program Ideas
- Topic: Advance Wars
- Replies: 48
- Views: 67253
- Fri 11 Aug, 2006 11:15 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Staff][Beta] p3d
- Replies: 44
- Views: 79670
- Fri 11 Aug, 2006 11:11 pm
- Forum: Program Ideas
- Topic: Advance Wars
- Replies: 48
- Views: 67253
I agree,unit indication would be hard to fit in such a small area.Dang,after i converted the sprites into 12*12's,I've changed my mind on sprite size! I say go for the 12*12's,they look amazing and look very close to the origional sprites :D So here they are: http://img163.imageshack.us/img163/8181/...
- Fri 11 Aug, 2006 1:00 am
- Forum: Program Ideas
- Topic: Advance Wars
- Replies: 48
- Views: 67253
- Wed 09 Aug, 2006 2:57 am
- Forum: Program Ideas
- Topic: Advance Wars
- Replies: 48
- Views: 67253
- Sat 05 Aug, 2006 7:24 pm
- Forum: Program Ideas
- Topic: Advance Wars
- Replies: 48
- Views: 67253
- Sat 05 Aug, 2006 2:57 am
- Forum: Program Ideas
- Topic: Advance Wars
- Replies: 48
- Views: 67253
i think he wants grayscale :D i believe the other AW project was in b+w. (correct me if i'm wrong) well i did 4 lvl gs of all units....i'll see wat i can do for 12*12,but 8*8 a little pushing it for size :) http://img204.imageshack.us/img204/981/adv2map1un9.png edit:note that i ran the image through...
- Fri 04 Aug, 2006 8:40 pm
- Forum: Program Ideas
- Topic: Advance Wars
- Replies: 48
- Views: 67253
- Wed 19 Jul, 2006 9:47 pm
- Forum: xLIB
- Topic: the xlib guru
- Replies: 108
- Views: 214938
well i've decided to carry this project on.So far, i have the Sprite Tutorial Done and working on Tilemap Tutorial.I'm writing it in Notepad, and plan on tifreak8x helping me convert to html :) I really hope to be of some use,and the plan is the same as origional.If there is any section anyone would...
- Mon 03 Jul, 2006 7:42 pm
- Forum: xLIB
- Topic: Next version of xLIB - features?
- Replies: 215
- Views: 306767
- Mon 03 Jul, 2006 4:13 pm
- Forum: xLIB
- Topic: Next version of xLIB - features?
- Replies: 215
- Views: 306767
ooooh, that would be nice! please release it :) I would also scratch the 16*16 tilemapper, not many people have found a use for it :( Matrix format is fine, but i they do get a little on the large side, *points at metroid2's map data, it'd be cool if you somehow inplemented a compressor + decompress...
- Fri 30 Jun, 2006 2:38 am
- Forum: Discontinued Projects
- Topic: [LOOM] Loom - A Mystical Adventure Game
- Replies: 240
- Views: 771261
- Fri 30 Jun, 2006 2:35 am
- Forum: Announce Your Projects
- Topic: Metroid II: Evolution (formerly Diortem)
- Replies: 314
- Views: 190168