Search found 86 matches

by Stickmanofdoom
Sat 22 Jan, 2005 10:10 pm
Forum: Programming Help
Topic: [TI ASM] Looking for horizontal line drawing routine...
Replies: 16
Views: 8065

Dang, someone beat me to it, and it looks like it's not as inflated and more organized, but I'll post the one I wrote. At least mine is heavily commented :P ; __Draw_horizontal_line__ ;| X2 = d, X1 = e, Y = hl | ; ```````````````````````` put_flat_line: ld a,d cp e call c,swap_x ;swap x1 and x2 if i...
by Stickmanofdoom
Fri 21 Jan, 2005 2:38 am
Forum: Program Ideas
Topic: Rick Dangerous
Replies: 7
Views: 9399

Wow, if you make this game, please leave most of the encredibly cheap deaths out, and make the controls a little more intuitive. I'm still not sure if you can get the character to shoot yet! As for the actual game itself, it's not bad, but it certainly isn't a Commander Keen or MegaMan! The sprites ...
by Stickmanofdoom
Sat 15 Jan, 2005 4:15 pm
Forum: Programming Help
Topic: [TI ASM] How to start with ASM?
Replies: 13
Views: 7749

Everything that follows this paragraph are posts I have collected from other message boards. They were really helpful, but probably unnessary if you want to use ion or Mirage. Anyways, it's a good explaination of how sprites work, and also some example code. First off you need to understand that the...
by Stickmanofdoom
Fri 07 Jan, 2005 10:44 pm
Forum: Programming Help
Topic: [General Algorithme] Working with AI
Replies: 31
Views: 54643

Don't ask me how this works, I just did a google search for pathfinding and found this site. It talks about the A* pathfinding algorithem (apparently the most popular) and also has links to other various links about A* pathfinding. Of course this would(?) make the enemy move directly towards you but...
by Stickmanofdoom
Mon 03 Jan, 2005 11:56 pm
Forum: Programming Help
Topic: [TI ASM] How to start with ASM?
Replies: 13
Views: 7749

I didn't get much out of the various tutorials I found on the internet, except for Learn Learn TI-83 Plus Assembly In 28 Days . It explains everything clearly and even makes compiling programs easy to do, something you can otherwise waste a lot of time trying to figure out. Another guide that you mi...
by Stickmanofdoom
Mon 03 Jan, 2005 11:43 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Dev] 3D WireFrame Program
Replies: 37
Views: 72550

Wasn't the name Juda 3d?
by Stickmanofdoom
Mon 03 Jan, 2005 4:37 pm
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Dev] 3D WireFrame Program
Replies: 37
Views: 72550

Thanks for the math, jim e. I'll see what I can do with it.
by Stickmanofdoom
Fri 31 Dec, 2004 1:16 am
Forum: Staff Side Projects & Featured Projects
Topic: [Staff][Dev] 3D WireFrame Program
Replies: 37
Views: 72550

Could you post the source code, or at least the math needed to represent a point in 3D space on a 2D screen? I have been wanting to play around with 3D on the calc. You say it couldn't work for a real game? I would think wireframe graphics would be great for an NBA jam type game. The players could b...
by Stickmanofdoom
Wed 29 Dec, 2004 12:59 am
Forum: Program Ideas
Topic: New Idea
Replies: 29
Views: 23355

Here is what the turret could look like. http://img.photobucket.com/albums/v294/stickmanofdoom/turret.gif It seems a little crowded, so maybe I shouldn't have tried to make it look so much like the origonal. Here is just the turret without the base: http://img.photobucket.com/albums/v294/stickmanofd...
by Stickmanofdoom
Tue 28 Dec, 2004 5:21 pm
Forum: Program Ideas
Topic: New Idea
Replies: 29
Views: 23355

Madskillz, I love the style of the jeep you made, but I don't think it could fit diagonally in the 16x16 space. I definitly agree that the tiles should be 8x8. Maybe I'll make a mock-up or some tiles later today just for something to do; I'd love to see this game be made. If you want, I can help wit...
by Stickmanofdoom
Mon 27 Dec, 2004 8:02 pm
Forum: Program Ideas
Topic: New Idea
Replies: 29
Views: 23355

How is this?
I don't think the jeep would look like a jeep if it was 8x8, so i made it 16x16.
Image
What do you think?