Search found 86 matches

by Stickmanofdoom
Fri 08 Apr, 2005 5:50 pm
Forum: Programming Help
Topic: [TASM] Include file problems
Replies: 12
Views: 6563

[TASM] Include file problems

I seem to be having problems with the #include command. I include some files at the end of my program, files that include sprites, tilemaps, and sprite and map drawing routines. The program compiles fine, but when I run the program, it crashes. However, if I paste the contents of the included files ...
by Stickmanofdoom
Wed 06 Apr, 2005 2:51 pm
Forum: Programming Help
Topic: [TI ASM] Zero and nonzero flags
Replies: 4
Views: 3204

There is also the "call z,lbl" command. You can check out the full opcode list at http://www.shiar.org/product/z80.txt and they are all explained in the "z80 instruction set" appendicy of Learn TI-83 Plus Assembly In 28 Days.
by Stickmanofdoom
Sun 03 Apr, 2005 2:30 am
Forum: Program Ideas
Topic: Not so much a program, as a php script...
Replies: 31
Views: 21522

Sorry to bump this topic, but has there been any progress? I am looking foward to this.
by Stickmanofdoom
Mon 28 Mar, 2005 11:07 pm
Forum: Announce Your Projects
Topic: Cat Trap
Replies: 38
Views: 20546

The Win95 game came with the "Best of Entertainment" pack and was called "Rodent's Revenge".
by Stickmanofdoom
Mon 28 Feb, 2005 6:26 pm
Forum: Off Topic
Topic: Cave Story - DOWNLOAD THIS GAME!
Replies: 51
Views: 20711

This game is really great! For some reason, it made me think of this game. Perhaps it could be done on calc too.
by Stickmanofdoom
Mon 21 Feb, 2005 8:39 pm
Forum: Off Topic
Topic: Test your NES knowledge!
Replies: 16
Views: 13886

WooHoo! 10 right out of 40 that's, 25%... nevermind. :)
Isn't #20 "Adentures of lolo?", and I know I've played #31 before.
by Stickmanofdoom
Mon 21 Feb, 2005 8:21 pm
Forum: General TI Discussion
Topic: New interpreted language?
Replies: 24
Views: 14981

Why not just make a new mirageOS compatible shell, but include as many useful routines as possible. things like A "generic" tile mapper (smooth scrolling 8*8 tiles) Rotationg/mirroring sprites (to save memory) Stretching/shrinking sprites (It seems to me that Dwedit made a program a while ...
by Stickmanofdoom
Mon 07 Feb, 2005 10:21 pm
Forum: Programming Help
Topic: [TI ASM] Ion help
Replies: 11
Views: 6271

Did you put .end on the last two lines of the file?
by Stickmanofdoom
Mon 07 Feb, 2005 10:19 pm
Forum: Discontinued Projects
Topic: [MARIO] First announcement
Replies: 47
Views: 82340

The mario on the right looks great! It looks more like a 3/4 view than a profile, but if he is animated like in SMB3 and his head moves, it would be very faithful to the origonal.
by Stickmanofdoom
Mon 07 Feb, 2005 9:43 pm
Forum: Programming Help
Topic: [TI ASM] Filled vector
Replies: 4
Views: 3016

I wouldn't store the points to an array if I could figure out a way around it, but the way I have it set up right now, it looks like this: [ line y-values ][ line y-values ] [ line y-values ] I calculate the lines and their y-values, and then I draw the lines based off the information in the array. ...
by Stickmanofdoom
Mon 07 Feb, 2005 2:43 am
Forum: Programming Help
Topic: [TI ASM] Filled vector
Replies: 4
Views: 3016

[TI ASM] Filled vector

I am making a program that draws filled triangles, and right now it saves points into an array in this format: .db initial X-value .db y1a,y1b,y1c,y1d .db y2a,y2b,y2c,y2d Vertical lines would then be drawn from (initX,y1a)-(initX,y2a), (initX+1,y1b)-(initX+1,y2b), (initX+2,y1c)-(initX+2,y2c) Hopeful...
by Stickmanofdoom
Thu 27 Jan, 2005 4:43 pm
Forum: Off Topic
Topic: Which compression program to use
Replies: 25
Views: 18344

I haven't come across anything that I couldn't extract with Power Archiver.
by Stickmanofdoom
Tue 25 Jan, 2005 9:56 pm
Forum: Programming Competition
Topic: Demos/Intros
Replies: 1
Views: 10358

Demos/Intros

I have recently been looking around the internet for demos/intros, which are non-interactive effects and pictures produced by the computer in real-time. My curosity was sparked by the amazing Monochromatic 2 for the Ti-83(+). One of the things that realy interested me about intros, were the very sma...
by Stickmanofdoom
Mon 24 Jan, 2005 2:03 am
Forum: Programming Help
Topic: [TI ASM] Looking for horizontal line drawing routine...
Replies: 16
Views: 8065

The "or a" is fixed now, but I think the swap might be good where it is. It depends on how the routine is going to be used. If the x-values are in the correct order the majority of the time, it will execute faster with the call than the jump. Or am I missing something?
by Stickmanofdoom
Sun 23 Jan, 2005 3:35 pm
Forum: Programming Help
Topic: [TI ASM] Looking for horizontal line drawing routine...
Replies: 16
Views: 8065

Thanks for the suggestions and optimizations guys. It now checks for which x-value is on the left, and I added the changes that CoBB pointed out. I edited the post above.