That was a fun problem! Here is how i solved it.
However, I didn't use proofs or anything because i hated proofs and forgot most of them.
Search found 86 matches
- Tue 24 Jan, 2006 11:56 am
- Forum: Off Topic
- Topic: need help with geometry
- Replies: 16
- Views: 7949
- Wed 11 Jan, 2006 10:07 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Beta] API - Why hasn't this been done yet?!
- Replies: 209
- Views: 233403
- Tue 10 Jan, 2006 11:58 am
- Forum: Off Topic
- Topic: Best File Compressor
- Replies: 8
- Views: 2863
You might be interested in looking at this site: http://www.maximumcompression.com
- Sat 07 Jan, 2006 3:09 am
- Forum: Program Ideas
- Topic: coolest game EVER!!!
- Replies: 137
- Views: 135032
- Thu 05 Jan, 2006 2:33 am
- Forum: Programming Help
- Topic: ASM sprite routine stuff
- Replies: 31
- Views: 15911
- Fri 30 Dec, 2005 3:26 am
- Forum: Programming Help
- Topic: ASM sprite routine stuff
- Replies: 31
- Views: 15911
- Tue 27 Dec, 2005 8:20 pm
- Forum: Programming Help
- Topic: ASM sprite routine stuff
- Replies: 31
- Views: 15911
- Tue 27 Dec, 2005 7:12 pm
- Forum: Pixel Art
- Topic: should i go into pixel art?
- Replies: 26
- Views: 17992
- Tue 27 Dec, 2005 6:53 pm
- Forum: Programming Help
- Topic: ASM sprite routine stuff
- Replies: 31
- Views: 15911
if you are adding an unsigned number smaller than 256 to hl, or any 16-bit register, you could always do this: ld a,number add a,l ld l,a adc a,h sub h ld h,a you could also change this: Loop: LD C, (IX) ;Write current row to registers INC IX LD D, (IX) INC IX LD E, 0 LD A, (xbyte) Shift: ;Shift row...
- Mon 05 Dec, 2005 10:15 pm
- Forum: Latenite, Brass and EarlyMorning
- Topic: EarlyMorning - Progress & Discussion
- Replies: 176
- Views: 221210
When you say variable size sprites, can you do this:
Code: Select all
A 4x4 sprite
0123
4567
89AB
CDEF
would look like this
.db 01234567,89ABCDEF
- Sat 03 Dec, 2005 3:03 pm
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 400577
This is very impressive! You have easily surpassed the monocromatic 2 demo already. I'm looking forward to seeing polygon clipping, something essential to making this engine really useful.
- Sun 27 Nov, 2005 2:34 am
- Forum: General TI Discussion
- Topic: Acelgoyobis tables?
- Replies: 5
- Views: 7313
Floyd Maseda made a table called Warped.
- Sat 19 Nov, 2005 12:08 am
- Forum: Programming Help
- Topic: [TI ASM] Labels within lables?
- Replies: 7
- Views: 5314
Are you thinking of local lables?
- Wed 16 Nov, 2005 3:03 am
- Forum: Off Topic
- Topic: jeremy lavine
- Replies: 14
- Views: 8433
- Tue 15 Nov, 2005 2:33 am
- Forum: Off Topic
- Topic: Favorite Video Games and Why
- Replies: 61
- Views: 25153